Bandai Namco has just released Armored Core 6: Fires of Rubicon on PC. Since the publisher has not provided us with a review code, we won’t have a day-1 PC Performance Analysis. However, we can at least share our initial PC performance impressions, so keep reading to find out how this mecha game runs on an NVIDIA RTX 4090.
For our 4K tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit and the GeForce 536.99 driver. Furthermore, we’ve disabled the second CCD on our 7950X3D.
As the title implies, the NVIDIA GeForce RTX 4090 can run Armored Core 6 with 120fps at 4K on Maximum Settings. Not only that, but we did not experience any stutters during the game’s first two missions. Everything appears to be silky smooth, so kudos to FromSoftware.
Moreover, Armored Core 6 works wonderfully with K&M. The game displays proper K&M on-screen prompts, and it does not suffer from any mouse smoothing/acceleration issues.
Now as we’ve already mentioned, the game only supports Ray Tracing in the garage. During missions, there aren’t any Ray Tracing effects. I don’t know if modders will be able to unlock RT like they did with Forza Horizon 5. Furthermore, the game does not support any PC upscaling techniques. That’s a bummer as it would definitely benefit Intel XeSS, NVIDIA DLSS 2, and AMD FSR 2.0. Let’s not forget that DLSS 2 (and XeSS) can sometimes provide a better image quality than TAA.
In short, we are pleasantly surprised by the performance of Armored Core 6 on PC. Although it does not push the graphical boundaries of PC games, it’s at least pleasing to the eye and runs with high framerates. This is also the first FromSoftware game that supports 120fps, and everything appears to be working as intended.
Our PC Performance Analysis, in which we’ll benchmark the game on numerous AMD and NVIDIA GPUs, will most likely go live this weekend. Until then, enjoy the following 4K video!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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