Bandai Namco has just released One Piece Odyssey on PC. Powered by Unreal Engine 4, this new game appears to be running incredibly well on the PC platform. In fact, and at 4K/Max Settings, the game runs with a minimum of 150fps and with up to 230fps on the NVIDIA GeForce RTX 4090.
In order to showcase this game in action, we’ve captured the first ten minutes from it. To capture the following footage, we used an Intel i9 9900K with 16GB of DDR4 and an NVIDIA GeForce RTX 4090.
As said, this new One Piece game uses Unreal Engine 4. So the big question is, does the game have shader compilation stutters? Well, it does. However, and similarly to Final Fantasy 7 Crisis Core, there are very few shader compilation stutters. In the following 10-minute video, for instance, you can see very few of them. I’m also certain that most players won’t even notice them.
My only gripe with the game so far is its aggressive “Level of Detail” and the 30fps pre-rendered cut-scenes. Even on Max Settings, the game has noticeable pop-in issues. Furthermore, Bandai Namco has locked the game’s pre-rendered cut-scenes to 30fps.
But anyway, so far the game feels enjoyable on PC. From what we can see, it also does not require a high-end PC system.
Stay tuned for our PC Performance Analysis, in which we’ll be benchmarking numerous AMD and NVIDIA GPUs!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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