Tom Clancy’s Ghost Recon Breakpoint releases in a few days, and Ubisoft has already provided us with a review code. As such, and prior to our PC Performance Analysis, we’ve decided to test the game in 4K on our NVIDIA RTX2080Ti. We’ve also captured some 4K screenshots on the new Ultimate settings, and have included below the built-in benchmark tool.
In order to capture the following screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz and an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the GeForce 436.48 driver.
As I wrote back in September, the closed beta build of Ghost Recon Breakpoint wasn’t running that great on the NVIDIA RTX2080Ti. After all, NVIDIA’s most powerful graphics card was able to run it with 40-58fps. Not only that, but its graphics didn’t impress me, mainly due to the specific TOD it was using.
Well, I’m happy to report that the final build runs significantly faster. In 4K and on Ultra settings, our NVIDIA RTX2080Ti was able to push a minimum of 54fps and an average of 67fps. In 4K and on the new Ultimate settings, we were getting 46-55fps. By lowering our resolution scale to 80% we were able to run the benchmark smoothly in 4K.
Not only that, but Ubisoft has changed the Time of Day which has an immediate impact on the game’s overall looks. Everything now looks better. Honestly, it’s not a stretch to say that Ubisoft has created some of the best forest environments. And yes; they are better than Crysis/Crysis 3. Still, I don’t know if the game’s “Dawn” missions will be as underwhelming as the closed beta build. However, and thanks to the Ultimate settings, there is an improvement in other areas too. For example, the pop-up of various objects has been noticeably reduced. Moreover, the textures look absolutely incredible. Seriously, just look at the rocks in the final screenshot.
The game also comes with a lot of graphics settings, as well as a number of PC features. Yes, there is a LOD slider, support for FidelityFX, as well as support for uncapped framerates.
Our PC Performance Analysis will go live today or tomorrow. Until then, you can enjoy the following screenshots and video. You can also find the game’s official PC system requirements here!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email