Bethesda has lifted the review embargo for Wolfenstein: Youngblood and we can finally share our first performance impressions of it. Wolfenstein: Youngblood is powered by the id Tech 6 Engine, uses the Vulkan API, and runs silky smooth on the PC platform.
In order to capture the following 4K gameplay footage, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, NVIDIA’s RTX 2080Ti, Windows 10 64-bit and the latest versions of the GeForce drivers.
Thanks to the id Tech 6 Engine and the Vulkan API, the game scaled incredibly on all the twelve threads of our Intel i7 4930K. Needless to say that we were GPU limited at 4K/Max settings, something that will obviously please those with a bit older CPUs.
Wolfenstein: Youngblood comes with a lot of PC graphics settings to tweak. As we’ve already reported, the game does not support Ray Tracing at launch, however it does support NVIDIA’s Adaptive Shading tech.
In 4K and on Max Settings, the NVIDIA GeForce RTX2080Ti was able to run the game with more than 80fps at all times. Performance was – obviously – significantly better at 1440p, though we’ll talk more about resolution scalability in our upcoming PC Performance Analysis.
Our full PC Performance Analysis, which will also feature AMD’s graphics cards, will go live – most likely – tomorrow so stay tuned for more. Until then, know that the game runs great on the PC and be sure to watch the following video that shows the PC version running on the RTX2080Ti!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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