Category Archives: Articles

NVIDIA DLSS 3 is completely broken on AMD Ryzen 7000 CPUs in The Witcher 3 Next-Gen & Cyberpunk 2077

NVIDIA and CD Projekt RED recently released the Ray Tracing Overdrive Patch for Cyberpunk 2077. This RT Mode is so heavy that even the RTX 4090 needs DLSS 3 in order to achieve playable framerates at 4K. And while at first glance everything appeared to be working fine, upon further testing we’ve discovered that DLSS 3 is completely broken on the AMD Ryzen 7000 series CPUs. Continue reading NVIDIA DLSS 3 is completely broken on AMD Ryzen 7000 CPUs in The Witcher 3 Next-Gen & Cyberpunk 2077

The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings

As we’ve already reported, The Last of Us Part I is a really CPU-heavy game. And this made me wonder. How would the game run on our older Intel Core i9 9900K? According to reports, it should perform horribly. However, it appears that this old Intel CPU can run the game with constant 60fps at Ultra Settings. Continue reading The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings

Does The Last of Us Part I suffer from 8GB VRAM crashes on PC?

Yesterday, Sony released The Last of Us Part I on PC. And, as we’ve reported, the game appears to have some optimization issues. However, a lot of PC gamers have reported crashing issues due to the game’s enormous VRAM requirements. So, does The Last of Us Part I have crashing issues on GPUs equipped with 8GB of VRAM? Well, time to find out. Continue reading Does The Last of Us Part I suffer from 8GB VRAM crashes on PC?

Can the NVIDIA RTX4090 run The Last of Us Part I with 60fps at Native 4K/Max Settings?

Sony has just released The Last of Us Part I on PC. Powered by Naughty Dog’s in-house engine, we’ve decided to test the game on our main PC system and share our initial PC performance impressions. Can the NVIDIA GeForce RTX 4090 offer a constant 60fps experience at native 4K/Max Settings? Time to find out. Continue reading Can the NVIDIA RTX4090 run The Last of Us Part I with 60fps at Native 4K/Max Settings?

NVIDIA RTX4090 cannot run Forspoken with 60fps at Native 4K/Max Settings/No Ray Tracing

So here is something really interesting. This weekend, I’ve decided to give Forspoken a go. However, I came to realize that its built-in benchmark does not represent the actual in-game performance. And, as the title suggests, NVIDIA’s most powerful GPU is simply unable to offer smooth framerates at native 4K/Max Settings, even without Ray Tracing. Continue reading NVIDIA RTX4090 cannot run Forspoken with 60fps at Native 4K/Max Settings/No Ray Tracing

Forspoken looks noticeably better, runs 15% faster than its launch version

Yesterday, Square Enix released a performance patch for Forspoken on PC. As such, we’ve decided to re-benchmark the game and compare it with its launch version. And yes, this latest version of the game both looks and runs better than its initial launch version. Continue reading Forspoken looks noticeably better, runs 15% faster than its launch version

NVIDIA RTX4090 runs Resident Evil 4 Remake Demo with over 90fps at Native 4K/Max Settings/Ray Tracing

A couple of days ago, Capcom released the Chainsaw Demo for Resident Evil 4 Remake on PC. As such, we’ve decided to benchmark it on our main PC system, and share our first PC performance impressions. Continue reading NVIDIA RTX4090 runs Resident Evil 4 Remake Demo with over 90fps at Native 4K/Max Settings/Ray Tracing