Category Archives: Articles

Wo Long: Fallen Dynasty is a complete mess on PC for K&M gamers

Wo Long: Fallen Dynasty is a game I was really looking forward to. And, when KOEI Tecmo reached us so they could provide us with a review code, I was kind of hopeful. Surely the PC version would be in a better state than other KOEI Tecmo games, right? Well, Wo Long: Fallen Dynasty is a mess on PC at launch for K&M gamers. Continue reading Wo Long: Fallen Dynasty is a complete mess on PC for K&M gamers

WILD HEARTS remains a technical mess and you should stay away from it

Yesterday, Omega Force released a performance patch for the PC version of WILD HEARTS. The developers claimed that this patch would greatly improve CPU performance, however, it appears that the game is still a technical mess. WILD HEARTS currently suffers from some of the most annoying stutters we’ve witnessed in any game, and you should stay away from it. Continue reading WILD HEARTS remains a technical mess and you should stay away from it

NVIDIA RTX 4090 runs Atomic Heart with over 85fps at Native 4K/Max Settings

Focus Entertainment has just released Atomic Heart on PC. The game is using Unreal Engine 4 and unfortunately, it launched without its advertised Ray Tracing effects. However, it appears that the game can at least run smoothly on modern-day PC configurations. At Native 4K and Max Settings, our NVIDIA GeForce RTX 4090 was able to push over 85fps at all times. Continue reading NVIDIA RTX 4090 runs Atomic Heart with over 85fps at Native 4K/Max Settings

NVIDIA RTX 4090 runs Returnal with over 60fps at native 4K on Epic Settings with Full Ray Tracing

Sony has just released Returnal on PC. The game uses Unreal Engine 4, and offers a built-in benchmark tool. As such, we’ve decided to test it and see how it performs on the NVIDIA GeForce RTX 4090 at native 4K. Continue reading NVIDIA RTX 4090 runs Returnal with over 60fps at native 4K on Epic Settings with Full Ray Tracing

Here is how you can significantly improve the quality of Ray Tracing Shadows, Ambient Occlusion & Reflections in Hogwarts Legacy

One of my biggest issues with Hogwarts Legacy was its Ray Tracing effects. Even when using the game’s Ultra RT settings, these RT effects can be underwhelming. Thankfully, PC gamers have figured out ways via which they can significantly improve the quality of these Ray Tracing effects. Continue reading Here is how you can significantly improve the quality of Ray Tracing Shadows, Ambient Occlusion & Reflections in Hogwarts Legacy

NVIDIA RTX 4090 runs Hogwarts Legacy with over 100fps at 4K DLSS 3 Quality with Max Settings & Full Ray Tracing

Warner Bros has provided us with a review code for Hogwarts Legacy. Thus, and since Warner Bros has not showcased the game’s PC version, we’ve decided to share the ten first minutes from it. We’ve also enabled the game’s Ray Tracing effects, and compared native 4K resolution with DLSS 3 Quality. Continue reading NVIDIA RTX 4090 runs Hogwarts Legacy with over 100fps at 4K DLSS 3 Quality with Max Settings & Full Ray Tracing

NVIDIA RTX 4090 runs Dying Light 2 with constant 120fps at 4K DLSS 3 Quality with Max Settings and Full Ray Tracing

Earlier this week, Techland released Community Update #2 (1.9.0) for Dying Light 2: Stay Human which added support for NVIDIA’s DLSS 3 tech. And, from the looks of it, the DLSS 3 implementation is amazing in this title. Continue reading NVIDIA RTX 4090 runs Dying Light 2 with constant 120fps at 4K DLSS 3 Quality with Max Settings and Full Ray Tracing

NVIDIA GeForce RTX 4090 cannot run Dead Space Remake with constant 60fps at native 4K/Ultra Settings

NVIDIA GeForce RTX 4090 is the most powerful GPU available on the market. And, when this GPU came out, we claimed that it was a true 4K GPU. However, Dead Space Remake is one of the first games in which this GPU is unable to offer constant 60fps at native 4K with Ultra Settings. Continue reading NVIDIA GeForce RTX 4090 cannot run Dead Space Remake with constant 60fps at native 4K/Ultra Settings