Mondo and myself are back this week to discuss Valve’s new Steam Deck handheld. The value proposition seems immense. Additionally we talk Company of Heroes 3 (hype), Windows 11 and selling Steam items for wallet credit. Continue reading Gaming After Dark: Episode 18, Steam Deck!
Category Archives: Articles
LEGO Builder’s Journey – Ray Tracing & DLSS Benchmarks
LEGO Games released today LEGO Builder’s Journey on PC. The PC version of LEGO Builder’s Journey features numerous Ray Tracing effects, as well as support for DLSS. As such, it’s time to benchmark these Ray Tracing effects and see how the game performs on the PC platform. Continue reading LEGO Builder’s Journey – Ray Tracing & DLSS Benchmarks
Gaming After Dark Episode 17: E3 Special
Mondo and myself are coming back early with an extra long E3 special episode. We cover Microsoft’s show (as well as Nintendo’s for those of you out there emulating Switch) as well as Ubisoft and Square Enix. Continue reading Gaming After Dark Episode 17: E3 Special
Gaming After Dark, Episode 16
In our sixteenth episode we discuss rumors about a Steam handheld and Game Pass on Steam as well as the incoming new version of Windows. Additionally we discuss Sega’s intentions to revive more of its “dormant” IP.
Gaming After Dark Episode 15
This week we launched into a discussion about Sony’s first-party almost immediately, specifically the differences and preferences we had for prior generations of their first-party output. Hopefully, as time marches on and we see more and more content from Sony they may give us some of their back catalog. Continue reading Gaming After Dark Episode 15
Mortal Shell – DLSS vs Native Resolution Benchmarks & Screenshots
A few days ago, we informed you about a patch that added DLSS and Ray Tracing effects to Mortal Shell. As such, we’ve decided to benchmark the DLSS in Quality Mode and compare it with its native resolution at 1080p, 1440p and 4K. Continue reading Mortal Shell – DLSS vs Native Resolution Benchmarks & Screenshots
Gaming After Dark Episode 14
This week in Gaming After Dark we hit our fourteenth episode! This episode we discuss Microsoft’s Auto-HDR feature heading to Windows 10 from Xbox, AMD’s FidelityFX, Earth Defense Force and Game Pass receiving updated versions of some titles that aren’t available elsewhere. Continue reading Gaming After Dark Episode 14
Outriders DLSS Quality vs Native Resolution Benchmarks
Square Enix has just released Outriders which supports NVIDIA’s DLSS tech. As such, we’ve decided to benchmark its DLSS Quality setting and see how it compares against its native resolution. Continue reading Outriders DLSS Quality vs Native Resolution Benchmarks
Gaming After Dark Episode 13
This week in Gaming After Dark we hit our thirteenth episode! This episode has a lot of news to cover. We discuss Deus Ex: Human Revolution and Mankind Divided, E3’s in-person event being cancelled and Anthem and Artifact being canned by EA and Valve. Continue reading Gaming After Dark Episode 13