This week in Gaming After Dark we hit our eleventh episode! It’s a bit of a lighter news week so we’re clocking in under an hour this go around. Topics this week include DSOG’s Game of the Year picks, Xbox Game Pass, Monster Hunter Rise and Cyberpunk 2077 sales. Continue reading Gaming After Dark Episode 11
Category Archives: Articles
Are 10GB of GDDR6X of VRAM enough for 4K/Ultra gaming?
Since the release of the NVIDIA GeForce RTX3080, a lot of gamers have been wondering whether its 10GB of GDDR6X VRAM is enough for 4K/Ultra gaming. And, since we are in the middle of benchmarking this GPU in the most demanding PC games, we’ve decided to answer that question. Continue reading Are 10GB of GDDR6X of VRAM enough for 4K/Ultra gaming?
Gaming After Dark, Episode 10
This week in Gaming After Dark we hit our tenth episode! We started out May 17th to entertain ourselves during the covid lockdowns and now here we are 7 months later. Among other topics we discuss The Game Awards and Cyberpunk 2077’s launch (and bugs for that matter). Continue reading Gaming After Dark, Episode 10
Gaming After Dark Episode 9
Back again with a juicier episode, there’s been more news to cover as of late. In this ninth episode we discuss the CyberPunk’s delay, the latest Halo patch and the Xbox Elite Series 2 controller’s reliability. Continue reading Gaming After Dark Episode 9
Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks
Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that has just been released on the PC. The game uses Unreal Engine 4, and supports both DLSS 2.0 and real-time Ray Tracing effects. As such, we’ve decided to benchmark this game and – at least for now – focus on these two technologies. Continue reading Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks
Halo 4 looks absolutely amazing and runs silky smooth on the PC in 4K/Max Settings
Microsoft and 343 Industries have launched the first flighting for Halo 4. Thankfully, we had access to it so we’ve decided to capture and share some 4K/Max Settings screenshots. Continue reading Halo 4 looks absolutely amazing and runs silky smooth on the PC in 4K/Max Settings
Amnesia: Rebirth PC Report + 4K/Ultra Screenshots
Frictional Games has just released its latest horror game, Amnesia: Rebirth, on the PC. The game is using Frictional’s in-house engine, so we’ve decided to capture some 4K/Ultra screenshots and share our initial PC performance impressions of it. Continue reading Amnesia: Rebirth PC Report + 4K/Ultra Screenshots
Torchlight 3 – PC Report + 4K/Ultra Screenshots
Perfect World Entertainment has just released Torchlight 3 on the PC. The publisher has provided us with a review code, so we’ve decided to capture some 4K/Ultra screenshots and share our initial tech impressions of it. Continue reading Torchlight 3 – PC Report + 4K/Ultra Screenshots
Baldur’s Gate 3 4K/Ultra Screenshots & Early PC Performance Impressions
Larian Studios has released Baldur’s Gate 3 on Steam Early Access. Since the team has provided us with a review code, we’ve decided to capture and share some 4K/Ultra screenshots. We’ll be also sharing some early PC performance impressions of it. Continue reading Baldur’s Gate 3 4K/Ultra Screenshots & Early PC Performance Impressions
Latest Crysis Remastered Update completely breaks vegetation physics/interactions
Two days ago, we informed you about the second major update for Crysis Remastered. Since Crytek claimed that this patch brings some CPU improvements, we’ve decided to re-test the game. Unfortunately, though, it appears that this second update complete breaks the vegetation physics/interactions. Continue reading Latest Crysis Remastered Update completely breaks vegetation physics/interactions