Category Archives: Articles

Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

Immortals of Aveum is a new single-player magic FPS game that is powered by Unreal Engine 5. The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS. Continue reading Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

NVIDIA RTX4090 drops below 60fps in Fort Solis at Native 1440p/High Settings

Fort Solis is a new game that uses Unreal Engine 5 and has just been released on PC. Thankfully, Plan of Attack has provided with a review code for this game. Thus, we can now share our initial performance impressions. And, as the title implies, NVIDIA’s most powerful GPU has trouble running the game even at native 1440p on High/Max Settings. Continue reading NVIDIA RTX4090 drops below 60fps in Fort Solis at Native 1440p/High Settings

NVIDIA RTX 4080 can run Robocop Rogue City with more than 60fps in Native 4K/Epic Settings

In June 2023, we shared a 22-minute gameplay video for Robocop Rogue City. However, there was another PC video for Robocop Rogue City that completely passed under our radar, so it’s time now to share it. After all, this video shows one hour of PC gameplay footage from this upcoming Robocop game. Continue reading NVIDIA RTX 4080 can run Robocop Rogue City with more than 60fps in Native 4K/Epic Settings

Ratchet & Clank Rift Apart – DLSS 3 & Ray Tracing Benchmarks

The PS5-exclusive Ratchet & Clank Rift Apart has just been released on PC. Nixxes, the studio that has handled the PC version, has added support for DLSS 3, as well as ray-traced shadows, reflections and ambient occlusion. As such, we’ve decided to benchmark these Ray Tracing effects, alongside the DLSS 3 implementation, and share our results. Continue reading Ratchet & Clank Rift Apart – DLSS 3 & Ray Tracing Benchmarks

Here is how you can significantly improve performance and fix stutters in Ratchet & Clank Rift Apart

Ratchet & Clank Rift Apart is currently available on PC and from the looks of it, the game suffers from some weird stutters and frame pacing issues. These issues can occur when using the game’s Ray Tracing effects. However, we’ve discovered a workaround that can significantly improve your overall experience. Continue reading Here is how you can significantly improve performance and fix stutters in Ratchet & Clank Rift Apart

Remnant 2 is the first game using UE5’s Nanite to eliminate geometry pop-ins

Remnant 2 releases later today and it will be the second game powered by Unreal Engine 5 (the first one was Layers of Fear). And, surprisingly enough, it’s also the first game that is using UE5’s Nanite in order to eliminate distant geometry/object pop-ins. Continue reading Remnant 2 is the first game using UE5’s Nanite to eliminate geometry pop-ins

NVIDIA RTX 4090 cannot run Remnant 2 with 60fps at Native 4K/Ultra

Remnant 2 is a game I was really looking forward to. Although the game officially releases on July 25th, owners of the Ultimate Edition can already play it. And, things are not looking well as the NVIDIA GeForce RTX 4090 is unable to Remnant 2 with 60fps at native 4K/Ultra Settings. Continue reading NVIDIA RTX 4090 cannot run Remnant 2 with 60fps at Native 4K/Ultra

Can the NVIDIA GeForce RTX 4090 run The Crew Motorfest with 60fps at Native 4K/Ultra Settings?

Ubisoft has launched the Closed Beta phase for The Crew Motorfest, and we’ve decided to give it a go. As such, we’ve captured ten minutes of gameplay at Native 4K/Ultra Settings on an NVIDIA GeForce RTX 4090. Can NVIDIA’s high-end GPU run The Crew Motorfest with 60fps at 4K/Ultra? Time to find out. Continue reading Can the NVIDIA GeForce RTX 4090 run The Crew Motorfest with 60fps at Native 4K/Ultra Settings?

NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing

F1 23 is currently available in Early Access, via EA Play or for those that have pre-ordered its Deluxe Edition. Thus, and since the game uses RTAO, RT Shadows, RT Reflections and RTGI, we’ve decided to test it on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing