A couple of days ago, we had the pleasure to interview Ubisoft’s Luc Poirier, team lead for the rendering team for AC4 at Ubisoft Montreal. Luc shared some interesting tech information about Assassin’s Creed IV: Black Flag, and detailed some of the features that have been implemented in the next iteration of the AnvilNext engine. Luc also talked about Windows 8 and DX11.2, as well as AMD’s upcoming API, Mantle. Special thanks to Sylvain Trottier (Associate Producer) and our country’s distributor who also helped with this interview. Enjoy the interview after the jump! Continue reading Ubisoft Talks AC4 Tech – AnvilNext Engine Features, Global Illumination, DX11.2, AMD’s Mantle
Category Archives: Interviews
CD Projekt RED Talks The Witcher 3 Tech: Tessellation, PhysX, DX11.2, Windows 8, Global Illumination
A couple of days ago, we had the pleasure to interview Greg Rdzany – Senior Technical Producer at CD Projekt RED – and Balazs Torok – Lead Engine Programmer at CD Projekt RED. Greg and Balazs shared some new information about the Fur tech that will be implemented in The Witcher 3 and talked about PhysX 3.0, Tessellation, DX11.2, Global Illumination, and shared their opinion about other commercial engines – like CryENGINE and Unreal Engine. Enjoy the interview after the jump! Continue reading CD Projekt RED Talks The Witcher 3 Tech: Tessellation, PhysX, DX11.2, Windows 8, Global Illumination