KOEI Tecmo has just released DYNASTY WARRIORS 9 Empires in Europe and US. Powered by the same engine Omega Force used in DYNASTY WARRIORS 9, it’s time to benchmark this new game and see how it performs on the PC platform. Continue reading DYNASTY WARRIORS 9 Empires PC Performance Analysis
Category Archives: PC Performance Analyses
Serious Sam Siberian Mayhem PC Performance Analysis
Serious Sam Siberian Mayhem is a standalone expansion for Serious Sam 4 that came out last month. Powered by Serious Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Serious Sam Siberian Mayhem PC Performance Analysis
Dying Light 2 PC Performance Analysis
Techland has just released Dying Light 2 on PC. Powered by the next version of the C-Engine, it’s time now to benchmark it and see how it performs on the PC. Continue reading Dying Light 2 PC Performance Analysis
Dying Light 2 – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks
Dying Light 2: Stay Human releases this Friday and Techland has provided us with a review code. And, since the game supports both AMD FSR and NVIDIA DLSS (as well as Ray Tracing), we’ve decided to first benchmark these features. Continue reading Dying Light 2 – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks
God of War PC Performance Analysis
It still feels like an April’s Fools joke but God of War will officially release on PC in a few hours. Powered by Santa Monica’s in-house engine and ported by Jetpack Interactive, it’s time to benchmark it and see how it performs on the PC platform. Continue reading God of War PC Performance Analysis
God of War – Native Resolution vs NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons
The review embargo for God of War has just been lifted and we can finally share our first tech thoughts about this highly anticipated PC release. God of War supports both NVIDIA DLSS and AMD FSR. As such, we’ve decided to share first our DLSS/FSR benchmarks. Continue reading God of War – Native Resolution vs NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons
Final Fantasy 7 Remake Intergrade PC Performance Analysis
Square Enix has just released Final Fantasy 7 Remake Intergrade on PC. Powered by Unreal Engine 4, it’s time now to benchmark this new FF game and see how it performs on the PC platform. Continue reading Final Fantasy 7 Remake Intergrade PC Performance Analysis
Halo Infinite PC Performance Analysis
Microsoft has just released the latest part in its Halo series, Halo Infinite. Powered by the Slipspace Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Halo Infinite PC Performance Analysis
ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
RocketWerkz and Dean Hall have just released their session-based PvE survival game, ICARUS. ICARUS supports Ray Tracing Global Illumination, as well as NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Sherlock Holmes Chapter One PC Performance Analysis
Last week, Frogwares released a new Sherlock Holmes game on PC, Sherlock Holmes Chapter One. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Sherlock Holmes Chapter One PC Performance Analysis