Dying Light 2: Stay Human releases this Friday and Techland has provided us with a review code. And, since the game supports both AMD FSR and NVIDIA DLSS (as well as Ray Tracing), we’ve decided to first benchmark these features. Continue reading Dying Light 2 – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks
Category Archives: PC Performance Analyses
God of War PC Performance Analysis
It still feels like an April’s Fools joke but God of War will officially release on PC in a few hours. Powered by Santa Monica’s in-house engine and ported by Jetpack Interactive, it’s time to benchmark it and see how it performs on the PC platform. Continue reading God of War PC Performance Analysis
God of War – Native Resolution vs NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons
The review embargo for God of War has just been lifted and we can finally share our first tech thoughts about this highly anticipated PC release. God of War supports both NVIDIA DLSS and AMD FSR. As such, we’ve decided to share first our DLSS/FSR benchmarks. Continue reading God of War – Native Resolution vs NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons
Final Fantasy 7 Remake Intergrade PC Performance Analysis
Square Enix has just released Final Fantasy 7 Remake Intergrade on PC. Powered by Unreal Engine 4, it’s time now to benchmark this new FF game and see how it performs on the PC platform. Continue reading Final Fantasy 7 Remake Intergrade PC Performance Analysis
Halo Infinite PC Performance Analysis
Microsoft has just released the latest part in its Halo series, Halo Infinite. Powered by the Slipspace Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Halo Infinite PC Performance Analysis
ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
RocketWerkz and Dean Hall have just released their session-based PvE survival game, ICARUS. ICARUS supports Ray Tracing Global Illumination, as well as NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Sherlock Holmes Chapter One PC Performance Analysis
Last week, Frogwares released a new Sherlock Holmes game on PC, Sherlock Holmes Chapter One. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Sherlock Holmes Chapter One PC Performance Analysis
Bright Memory Infinite PC Performance Analysis
Bright Memory Infinite is a new first-person shooter from a relatively small gaming studio, FYQD Studio. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Bright Memory Infinite PC Performance Analysis
Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Battlefield 2042 – Ray Tracing & DLSS 4K Benchmarks & Comparison Screenshots
Battlefield 2042 is currently available to those that have pre-ordered the Gold and Ultimate editions, and will be made available to everyone on November 19th. Powered by the Frostbite Engine, the game supports both DLSS and Ray Tracing effects. As such, we’ve decided to benchmark DLSS and the RT effects and share some comparison screenshots. Continue reading Battlefield 2042 – Ray Tracing & DLSS 4K Benchmarks & Comparison Screenshots