Category Archives: PC Performance Analyses

Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Battlefield 2042 – Ray Tracing & DLSS 4K Benchmarks & Comparison Screenshots

Battlefield 2042 is currently available to those that have pre-ordered the Gold and Ultimate editions, and will be made available to everyone on November 19th. Powered by the Frostbite Engine, the game supports both DLSS and Ray Tracing effects. As such, we’ve decided to benchmark DLSS and the RT effects and share some comparison screenshots. Continue reading Battlefield 2042 – Ray Tracing & DLSS 4K Benchmarks & Comparison Screenshots

Bright Memory Infinite – Ray Tracing & DLSS Benchmarks

PLAYISM has just released a new first-person shooter game on PC, Bright Memory Infinite. Powered by Unreal Engine 4 and developed by a small studio, the game takes advantage of Ray Tracing and DLSS. As such, we’ve decided to benchmark them and share our findings. Continue reading Bright Memory Infinite – Ray Tracing & DLSS Benchmarks

Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots

Activision has just released the latest COD game on PC, Call of Duty Vanguard. Although Call of Duty Vanguard does not feature any Ray Tracing effects, it does support both NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark and compare them. Continue reading Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots

Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks

Marvel’s Guardians of the Galaxy releases later today and NVIDIA has provided us with a review code for it. As such, and before publishing our PC Performance Analysis, we’ve decided to share some Ray Tracing and DLSS benchmarks. Continue reading Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks