PLAYISM has just released a new first-person shooter game on PC, Bright Memory Infinite. Powered by Unreal Engine 4 and developed by a small studio, the game takes advantage of Ray Tracing and DLSS. As such, we’ve decided to benchmark them and share our findings. Continue reading Bright Memory Infinite – Ray Tracing & DLSS Benchmarks
Category Archives: PC Performance Analyses
Forza Horizon 5 PC Performance Analysis
Forza Horizon 5 is the latest part of the Forza Horizon series that has already met commercial success. Powered by ForzaTech Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Forza Horizon 5 PC Performance Analysis
Call of Duty Vanguard PC Performance Analysis
Activision has just released the next Call of Duty game, Call of Duty Vanguard, on PC. Powered by the IW Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Call of Duty Vanguard PC Performance Analysis
Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots
Activision has just released the latest COD game on PC, Call of Duty Vanguard. Although Call of Duty Vanguard does not feature any Ray Tracing effects, it does support both NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark and compare them. Continue reading Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots
Marvel’s Guardians of the Galaxy PC Performance Analysis
Marvel’s Guardians of the Galaxy is the latest game from the studio behind the latest Deus Ex games, EIDOS Montreal. Powered by the Dawn Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Marvel’s Guardians of the Galaxy PC Performance Analysis
Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks
Marvel’s Guardians of the Galaxy releases later today and NVIDIA has provided us with a review code for it. As such, and before publishing our PC Performance Analysis, we’ve decided to share some Ray Tracing and DLSS benchmarks. Continue reading Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks
Crysis 3 Remastered PC Performance Analysis
Alongside Crysis Remastered and Crysis 2 Remastered, Crytek released a remastered version of Crysis 3. Powered by CRYENGINE, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Crysis 3 Remastered PC Performance Analysis
Crysis 2 Remastered PC Performance Analysis
Crytek has just released Crysis Trilogy, featuring the remasters of Crysis 2 and Crysis 3 (alongside the one for the first game). So, it’s time now to benchmark Crysis 2 Remastered and see how it performs on the PC platform. Continue reading Crysis 2 Remastered PC Performance Analysis
Alan Wake Remastered PC Performance Analysis
Remedy has released a remastered version of Alan Wake on current-gen platforms. Alan Wake Remastered uses the same engine that Remedy used in the original game, and not the Northlight Engine. As such, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Alan Wake Remastered PC Performance Analysis
Deathloop – NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons
Arkane has released the first major update for Deathloop that adds support for NVIDIA DLSS on PC. As such, Deathloop is one of those games that support both NVIDIA’s DLSS and AMD’s FSR techs. So, we’ve decided to benchmark and compare these two upscaling techniques. Continue reading Deathloop – NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons