Category Archives: PC Performance Analyses

Bright Memory Infinite – Ray Tracing & DLSS Benchmarks

PLAYISM has just released a new first-person shooter game on PC, Bright Memory Infinite. Powered by Unreal Engine 4 and developed by a small studio, the game takes advantage of Ray Tracing and DLSS. As such, we’ve decided to benchmark them and share our findings. Continue reading Bright Memory Infinite – Ray Tracing & DLSS Benchmarks

Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots

Activision has just released the latest COD game on PC, Call of Duty Vanguard. Although Call of Duty Vanguard does not feature any Ray Tracing effects, it does support both NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark and compare them. Continue reading Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots

Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks

Marvel’s Guardians of the Galaxy releases later today and NVIDIA has provided us with a review code for it. As such, and before publishing our PC Performance Analysis, we’ve decided to share some Ray Tracing and DLSS benchmarks. Continue reading Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks

Deathloop – NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons

Arkane has released the first major update for Deathloop that adds support for NVIDIA DLSS on PC. As such, Deathloop is one of those games that support both NVIDIA’s DLSS and AMD’s FSR techs. So, we’ve decided to benchmark and compare these two upscaling techniques. Continue reading Deathloop – NVIDIA DLSS vs AMD FSR Benchmarks & Comparisons