YouTube’s ‘Cycu1’ has released a new comparison video between the Original and the Enhanced Edition of Metro Exodus. Cycu1 enabled Ray Tracing in both of these versions, so this side-by-side comparison video will give you an idea of the graphical improvements and enhancements that 4A Games added to it. Continue reading Metro Exodus – Original vs Enhanced Edition Ray Tracing Comparison
Category Archives: PC Performance Analyses
Outriders PC Performance Analysis
Square Enix has just released its 1-3 player, drop-in-drop-out, co-op sci-fi shooter, Outriders. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Outriders PC Performance Analysis
Kingdom Hearts 3 PC Performance Analysis
Square Enix has finally released Kingdom Hearts 3 on the PC. Powered by Unreal Engine 4, it’s time to benchmark this game and see how it performs on the PC platform. Continue reading Kingdom Hearts 3 PC Performance Analysis
Yakuza 6: The Song of Life PC Performance Analysis
SEGA has just released Yakuza 6: The Song of Life on the PC. Powered by the Dragon Engine, it’s now time to benchmark this game and see how it performs on the PC platform. Continue reading Yakuza 6: The Song of Life PC Performance Analysis
Crash Bandicoot 4: It’s About Time PC Performance Analysis
Activision has just released Crash Bandicoot 4: It’s About Time on the PC. Powered by Unreal Engine 4, it’s time to benchmark this new game and see how it performs on the PC platform. Continue reading Crash Bandicoot 4: It’s About Time PC Performance Analysis
Yakuza 6 runs with 60fps in 4K/Max Settings on an NVIDIA RTX 3080
SEGA has just released Yakuza 6: The Song of Life on PC and, as always, we’ve decided to share our initial PC performance impressions. Continue reading Yakuza 6 runs with 60fps in 4K/Max Settings on an NVIDIA RTX 3080
The Medium PC Performance Analysis
The Medium came out last month and had some awful optimization issues at launch. So, after receiving its first performance patch – which resolves the GPU utilization issues we reported – we’ve decided to benchmark this game and see how it performs on the PC platform. Continue reading The Medium PC Performance Analysis
Werewolf: The Apocalypse – Earthblood PC Performance Analysis
Werewolf: The Apocalypse – Earthblood releases today and NACON has provided us with a review code for it. As such, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Werewolf: The Apocalypse – Earthblood PC Performance Analysis
The Medium – Ray Tracing & DLSS Benchmarks
After sharing our initial concerns about The Medium, we’ve decided to explore numerous environments so that we could find demanding areas that were not suffering from optimization issues. We also wanted to test the game’s retail/final version. As such, it’s time now to benchmark the game’s DLSS 2.0 and Ray Tracing effects.
Continue reading The Medium – Ray Tracing & DLSS Benchmarks
The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
A lot of PC gamers were worried about The Medium the moment Bloober Team revealed its official PC system requirements. After all, and instead of targeting 60fps gaming, those requirements targeted 30fps gaming. And, similar to Bloober’s previous game, Blair Witch, The Medium has major performance/optimization issues on the PC right now. Continue reading The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings