Category Archives: PC Performance Analyses

NVIDIA GeForce RTX3090 cannot run Assassin’s Creed Valhalla with 60fps in 4K/Ultra

GameGPU has shared a video, showcasing the performance of the NVIDIA GeForce RTX3090 on the built-in benchmark of Assassin’s Creed Valhalla. And, as we can clearly see, NVIDIA’s most powerful GPU is unable to run this cross-gen game in 4K/Ultra with 60fps. Continue reading NVIDIA GeForce RTX3090 cannot run Assassin’s Creed Valhalla with 60fps in 4K/Ultra

Ghostrunner PC Performance Analysis

Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that is using Unreal Engine 4. The game takes advantage of DLSS 2.0 and Ray Tracing (for reflections). So, after taking a look at the DLSS 2.0 and Ray Tracing implementation, it’s time to benchmark it and see how it performs on both AMD’s and NVIDIA’s GPUs. Continue reading Ghostrunner PC Performance Analysis

Xuan-Yuan Sword VII – DLSS 2.0 & Ray Tracing Benchmarks

SOFTSTAR has released a brand new single-player an action RPG that is rooted in Chinese history and mythology, Xuan-Yuan Sword VII. Xuan-Yuan Sword VII uses real-time Ray Tracing and supports DLSS 2.0. As such, we’ve decided to benchmark this game and (in this article) focus on these two technologies. Continue reading Xuan-Yuan Sword VII – DLSS 2.0 & Ray Tracing Benchmarks

Watch Dogs Legion PC Performance Analysis

Watch Dogs Legion is the first Ubisoft game that will release on both current-gen and next-gen platforms. As such, we were really looking forward to it as we’re expecting Ubisoft to up its game. After all, Watch Dogs Legion is using DX12, so we were expecting better CPU optimization from this new open-world title. However, Ubisoft has dropped the ball and Watch Dogs Legion is one of the most CPU-bound games you’ll ever see. So, after receiving its first PC performance update, it’s time to benchmark and see how this new Watch Dogs game performs on the PC. Continue reading Watch Dogs Legion PC Performance Analysis

Watch Dogs Legion – DLSS 2.0 & Ray Tracing Benchmarks

The review embargo for Watch Dogs Legion has been lifted and we can finally share our PC performance impressions of it. Watch Dogs Legion is a new open-world game, powered by the Disrupt Engine. The game uses DX12, and takes advantage of both real-time Ray Tracing and DLSS 2.0. In this article, we’ll be focusing on these two features. Continue reading Watch Dogs Legion – DLSS 2.0 & Ray Tracing Benchmarks