Category Archives: PC Performance Analyses

Everybody’s Gone to the Rapture – PC Performance Analysis

Everybody’s Gone to the Rapture has just been released on the PC, and below you can find our PC performance analysis for this brand new walking simulator. Everybody’s Gone to the Rapture is powered by CRYENGINE and unfortunately, the game does suffer from some optimization issues. Continue reading Everybody’s Gone to the Rapture – PC Performance Analysis

Dark Souls III – PC Performance Analysis

FromSoftware is a studio that has, actually, learned from its mistakes these past few years. The first Dark Souls game was a big letdown and a rushed console port. On the other hand, Dark Souls 2 was arguably a more polished product, though it was held back by consoles and due to parity reasons (it’s a shame that its advanced lighting system was discarded). And Dark Souls III releases in a couple of days, so time to see how this game performs on the PC platform. Continue reading Dark Souls III – PC Performance Analysis

Quantum Break – PC Performance Analysis

Quantum Break is a game that a lot of PC gamers were looking forward to. Developed by the team behind Max Payne and Alan Wake, Quantum Break looked like a title that would showcase what DX12 is all about. And to be honest, a lot has been said about the PC version of Quantum Break. So time now to see whether we’re dealing with a rushed console port or a really demanding PC title. Continue reading Quantum Break – PC Performance Analysis

HITMAN – PC Performance Analysis

IO Interactive’s latest HITMAN game is a really curious and underwhelming case. At its time of release, its DX12 mode was bugged, which is why we decided to delay our PC Performance Analysis. IO Interactive has just released a new update for the PC version that improves stability, so it’s time now to see how this game performs on the PC platform. Continue reading HITMAN – PC Performance Analysis

Ashes of the Singularity – PC Performance Analysis

Ashes of the Singularity left its Steam Early Access program a couple of days ago, and Stardock has provided us with a review code for it. Ashes of the Singularity uses both DX11 and DX12, and it’s time to see how this strategy game performs on the PC platform. Continue reading Ashes of the Singularity – PC Performance Analysis

Killer Instinct – PC Performance Analysis

Iron Galaxy Studios was the team that ported Batman: Arkham Knight on the PC; a port that was criticized by a lot and forced Rocksteady – post-launch – to work on it in order to offer a better version to PC gamers. Therefore, we were really curious about Killer Instinct PC. Would this fighting game meet the fate of Batman: Arkham Knight or not? Well, time to find out. Continue reading Killer Instinct – PC Performance Analysis

Gears of War: Ultimate Edition – PC Performance Analysis

Gears of War: Ultimate Edition is one of the first DX12-only titles. Developed by The Coalition, Gears of War: Ultimate Edition is powered by an enhanced version of Unreal Engine 3. The Coalition released yesterday a performance patch for this title, so time now to see how this game performs on the PC platform. Continue reading Gears of War: Ultimate Edition – PC Performance Analysis