Homefront: The Revolution is a game that went through development hell. The first game was developed by Kaos Studios and after the closure of THQ, the game’s rights were sold to Crytek UK. Crytek UK started developing the game but was unable to finish it. The game’s rights were then sold to Koch Media and the development duties were assumed by Dambuster Studios. And after a number of delays, Homefront: The Revolution has just been released on the PC. So, time now to find out how this title performs on the PC platform. Continue reading Homefront: The Revolution – PC Performance Analysis
Category Archives: PC Performance Analyses
DOOM – PC Performance Analysis
DOOM is a highly anticipated game as it’s the first title that is being powered by the new id Tech 6 Engine. id Tech 6 is an OpenGL/Vulkan based game engine developed by id Software, and we were really looking forward to it. After all, this is the engine that other future Bethesda games will be using, so we were curious whether it would be plagued by the same issues that affected its previous iteration, the id Tech 5. Thankfully, id Software did a great job with this engine and as a result of that, DOOM looks and plays wonderfully on the PC platform. Continue reading DOOM – PC Performance Analysis
Forza Motorsport 6: APEX Beta – PC Performance Analysis
When Microsoft and Turn 10 Studios revealed the official PC requirements for Forza Motorsport 6: APEX, a lot of PC gamers wondered whether a single GTX980Ti would be able to offer a constant 60fps (as it was indicated by its specs). In addition, we wondered whether the game would actually require those recommended 12GB of RAM or not. Well, the beta version of Forza Motorsport 6: APEX is now available, so it’s time to see how this racing game performs on the PC. Continue reading Forza Motorsport 6: APEX Beta – PC Performance Analysis
Battleborn – PC Performance Analysis
Gearbox’s stylised first-person hero-shooter, Battleborn, has just been released. Battleborn is powered by Epic’s Unreal Engine 3, borrows Borderlands’ cell-shaded style, and it’s time now to see how this game performs on the PC platform. Continue reading Battleborn – PC Performance Analysis
Everybody’s Gone to the Rapture – PC Performance Analysis
Everybody’s Gone to the Rapture has just been released on the PC, and below you can find our PC performance analysis for this brand new walking simulator. Everybody’s Gone to the Rapture is powered by CRYENGINE and unfortunately, the game does suffer from some optimization issues. Continue reading Everybody’s Gone to the Rapture – PC Performance Analysis
Dark Souls III – PC Performance Analysis
FromSoftware is a studio that has, actually, learned from its mistakes these past few years. The first Dark Souls game was a big letdown and a rushed console port. On the other hand, Dark Souls 2 was arguably a more polished product, though it was held back by consoles and due to parity reasons (it’s a shame that its advanced lighting system was discarded). And Dark Souls III releases in a couple of days, so time to see how this game performs on the PC platform. Continue reading Dark Souls III – PC Performance Analysis
Quantum Break – PC Performance Analysis
Quantum Break is a game that a lot of PC gamers were looking forward to. Developed by the team behind Max Payne and Alan Wake, Quantum Break looked like a title that would showcase what DX12 is all about. And to be honest, a lot has been said about the PC version of Quantum Break. So time now to see whether we’re dealing with a rushed console port or a really demanding PC title. Continue reading Quantum Break – PC Performance Analysis
HITMAN – PC Performance Analysis
IO Interactive’s latest HITMAN game is a really curious and underwhelming case. At its time of release, its DX12 mode was bugged, which is why we decided to delay our PC Performance Analysis. IO Interactive has just released a new update for the PC version that improves stability, so it’s time now to see how this game performs on the PC platform. Continue reading HITMAN – PC Performance Analysis
Ashes of the Singularity – PC Performance Analysis
Ashes of the Singularity left its Steam Early Access program a couple of days ago, and Stardock has provided us with a review code for it. Ashes of the Singularity uses both DX11 and DX12, and it’s time to see how this strategy game performs on the PC platform. Continue reading Ashes of the Singularity – PC Performance Analysis
Killer Instinct – PC Performance Analysis
Iron Galaxy Studios was the team that ported Batman: Arkham Knight on the PC; a port that was criticized by a lot and forced Rocksteady – post-launch – to work on it in order to offer a better version to PC gamers. Therefore, we were really curious about Killer Instinct PC. Would this fighting game meet the fate of Batman: Arkham Knight or not? Well, time to find out. Continue reading Killer Instinct – PC Performance Analysis