Category Archives: PC Performance Analyses

Watch_Dogs – PC Performance Analysis Part #1 [Low/Mid End System]

It’s been a couple of days since the launch of Watch_Dogs and we are here today to see how this new open world title performs on low to mid end systems. We’ve been extensively covering Watch_Dogs these past months, therefore there is no reason to discuss (or prove) at all whether it’s been downgraded or not. Yes, Watch_Dogs has been downgraded and as you may have heard these past days, it also suffers from various performance issues. Continue reading Watch_Dogs – PC Performance Analysis Part #1 [Low/Mid End System]

Wolfenstein: The New Order – PC Performance Analysis

Bethesda has released Wolfenstein: The New Order, a remake of id Software’s classic FPS title that was developed by MachineGames, and it’s time to see how this new game performs on the PC platform. Wolfenstein: The New Order is powered by id Tech 5 and its official requirements got us off guard. You see, Bethesda claimed that an i7 processor is the minimum CPU requirement for this title, something that made us wonder whether the PC version was as un-optimized as it could get or not. Thankfully, the game can run without issues on older quad-core CPUs, though it demands a really high-end GPU for its Ultra settings. Continue reading Wolfenstein: The New Order – PC Performance Analysis

Bound by Flame – PC Performance Analysis

Focus Home Interactive has just released Bound by Flame; the latest action RPG that is being developed by Spiders. Bound by Flame is based on the team’s previous title, Mars: War Logs, though it aims to further polish its mechanics and surpass what was described as a ‘game full of potential that did not deliver due to its limited budget.‘ And, frankly speaking, Bound by Flame is a better and more polished game than Mars: War Logs. Continue reading Bound by Flame – PC Performance Analysis

Daylight – PC Performance Analysis

Now that’s what we call a huge disappointment. Daylight is the first game powered by Epic’s next-gen engine, Unreal Engine 4, and contrary to what Epic has shown via its various tech demos, Zombie Studios’ horror title looks as awful as it can possibly get. In fact, Daylight looks and performs worse than a lot of UE3 games, which obviously brings the question: why exactly did the development team bother with Unreal Engine 4?  Continue reading Daylight – PC Performance Analysis

The Amazing Spider-Man 2 – PC Performance Analysis

The Amazing Spider-man 2 has just been released on the PC, and it’s time to see how this new open world performs on our platform. The game has been developed by Beenox and aims to capture the combat feeling of the Batman: Arkham series, the web swinging feeling of all previous Spiderman titles, and the character upgrade system of – pretty much – most open world games. Deep inside its soul we can find an entertaining game, though the storyline is dumb, the voice acting is lame, and the animations are stiff and disappointing. And as you may have already heard, it’s a game that is so last-gen – in almost all regards – that makes you wonder why Activision and Beenox did not further polish it (aside from the fact that they wanted to hit the deadline). Continue reading The Amazing Spider-Man 2 – PC Performance Analysis

Dark Souls 2 PC Performance Analysis

Dark Souls 2 has just been released on the PC and it’s time to see whether or not FromSoftware has learned from its mistakes. Before starting, let’s get one thing straight; no. The lighting system that wowed everyone when Dark Souls 2 was initially introduced is nowhere to be found. Yeap, FromSoftware removed that lighting system from the PC version too, something that does not surprise us. While FromSoftware claimed that the PC version was the lead platform for Dark Souls 2, it is obvious that this was a lie. If the PC version was the lead platform then there was no reason to remove it. After all, the lighting system was removed from console versions because the game could not run acceptably on them, something that is not an issue at all on the PC. Continue reading Dark Souls 2 PC Performance Analysis

Castlevania: Lords of Shadow 2 – PC Performance Analysis

THIEF was not the only triple-A game that got released this week as Konami has also released the sequel to Castlevania: Lords of Shadow, Castlevania: Lords of Shadow 2. To be honest, there is no real reason writing a Performance Analysis for it as we all know – thanks to its demo that was made available prior to the game’s release – that Mercury Stream’s title is well optimized for the PC platform, but what the hell. So, let’s see how this new Castlevania title performs on the PC. Continue reading Castlevania: Lords of Shadow 2 – PC Performance Analysis

THIEF – PC Performance Analysis

THIEF was advertised as a game that would take advantage of the PC platform. The PC version is handled by Nixxes Software, the team that was behind Deus Ex: Human Revolution, Hitman: Absolution and Tomb Raider. Both Hitman: Absolution and Tomb Raider were unable to make good use of quadcores, therefore there were some CPU issues that affected those with weaker systems. This was precisely why we asked EIDOS Montreal whether THIEF would break free from that ‘tricore’ trend. Unfortunately, this is another title in which quadcores perform identical to tricores. And while there are no obviously advantages for quadcore users, we are happy to report that THIEF runs better than the two aforementioned titles. Continue reading THIEF – PC Performance Analysis

Metal Gear Rising: Revengeance – PC Performance Analysis

And here it is. Platinum Games’ first PC game has finally been released. Metal Gear Rising: Revengeance is now available on our platform. Metal Gear Rising: Revengeance focuses on Raiden, a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his path. Metal Gear Rising: Revengance is an action title that requires high framerates in ordered to be enjoyed, so it’s time to see how this puppy performs on the PC platform. Continue reading Metal Gear Rising: Revengeance – PC Performance Analysis

Call of Duty: Ghosts – PC Performance Analysis

Call of Duty Ghosts v2

A couple of months ago, we were really looking forward to four major, triple-A titles. Those titles were – obviously – Battlefield 4, Call of Duty: Ghosts, Assassin’s Creed IV: Black Flag and Need For Speed: Rivals. All these four titles were advertised as the first next-gen games, and to our surprise all of them had issues. Battlefield 4 has instability issues while playing online (and let’s not forget that its latest update crippled its performance on Nvidia’s cards), Assassin’s Creed IV: Black Flag was not taking advantage of more than two CPU cores, NFS: Rivals is locked at 30fps and Call of Duty: Ghosts had a ridiculous RAM requirement. Not only that, but Infinity Ward’s title suffered from stuttering issues and graphical glitches. The team has released some patches for it that – supposedly – address most of its bugs (and thankfully let us select all the Extra settings) so it’s time to see how this patched up version performs on the PC. Continue reading Call of Duty: Ghosts – PC Performance Analysis