Now that’s what we call a huge disappointment. Daylight is the first game powered by Epic’s next-gen engine, Unreal Engine 4, and contrary to what Epic has shown via its various tech demos, Zombie Studios’ horror title looks as awful as it can possibly get. In fact, Daylight looks and performs worse than a lot of UE3 games, which obviously brings the question: why exactly did the development team bother with Unreal Engine 4? Continue reading Daylight – PC Performance Analysis
Category Archives: PC Performance Analyses
The Amazing Spider-Man 2 – PC Performance Analysis
The Amazing Spider-man 2 has just been released on the PC, and it’s time to see how this new open world performs on our platform. The game has been developed by Beenox and aims to capture the combat feeling of the Batman: Arkham series, the web swinging feeling of all previous Spiderman titles, and the character upgrade system of – pretty much – most open world games. Deep inside its soul we can find an entertaining game, though the storyline is dumb, the voice acting is lame, and the animations are stiff and disappointing. And as you may have already heard, it’s a game that is so last-gen – in almost all regards – that makes you wonder why Activision and Beenox did not further polish it (aside from the fact that they wanted to hit the deadline). Continue reading The Amazing Spider-Man 2 – PC Performance Analysis
Dark Souls 2 PC Performance Analysis
Dark Souls 2 has just been released on the PC and it’s time to see whether or not FromSoftware has learned from its mistakes. Before starting, let’s get one thing straight; no. The lighting system that wowed everyone when Dark Souls 2 was initially introduced is nowhere to be found. Yeap, FromSoftware removed that lighting system from the PC version too, something that does not surprise us. While FromSoftware claimed that the PC version was the lead platform for Dark Souls 2, it is obvious that this was a lie. If the PC version was the lead platform then there was no reason to remove it. After all, the lighting system was removed from console versions because the game could not run acceptably on them, something that is not an issue at all on the PC. Continue reading Dark Souls 2 PC Performance Analysis
Castlevania: Lords of Shadow 2 – PC Performance Analysis
THIEF was not the only triple-A game that got released this week as Konami has also released the sequel to Castlevania: Lords of Shadow, Castlevania: Lords of Shadow 2. To be honest, there is no real reason writing a Performance Analysis for it as we all know – thanks to its demo that was made available prior to the game’s release – that Mercury Stream’s title is well optimized for the PC platform, but what the hell. So, let’s see how this new Castlevania title performs on the PC. Continue reading Castlevania: Lords of Shadow 2 – PC Performance Analysis
THIEF – PC Performance Analysis
THIEF was advertised as a game that would take advantage of the PC platform. The PC version is handled by Nixxes Software, the team that was behind Deus Ex: Human Revolution, Hitman: Absolution and Tomb Raider. Both Hitman: Absolution and Tomb Raider were unable to make good use of quadcores, therefore there were some CPU issues that affected those with weaker systems. This was precisely why we asked EIDOS Montreal whether THIEF would break free from that ‘tricore’ trend. Unfortunately, this is another title in which quadcores perform identical to tricores. And while there are no obviously advantages for quadcore users, we are happy to report that THIEF runs better than the two aforementioned titles. Continue reading THIEF – PC Performance Analysis
Metal Gear Rising: Revengeance – PC Performance Analysis
And here it is. Platinum Games’ first PC game has finally been released. Metal Gear Rising: Revengeance is now available on our platform. Metal Gear Rising: Revengeance focuses on Raiden, a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his path. Metal Gear Rising: Revengance is an action title that requires high framerates in ordered to be enjoyed, so it’s time to see how this puppy performs on the PC platform. Continue reading Metal Gear Rising: Revengeance – PC Performance Analysis
Call of Duty: Ghosts – PC Performance Analysis
A couple of months ago, we were really looking forward to four major, triple-A titles. Those titles were – obviously – Battlefield 4, Call of Duty: Ghosts, Assassin’s Creed IV: Black Flag and Need For Speed: Rivals. All these four titles were advertised as the first next-gen games, and to our surprise all of them had issues. Battlefield 4 has instability issues while playing online (and let’s not forget that its latest update crippled its performance on Nvidia’s cards), Assassin’s Creed IV: Black Flag was not taking advantage of more than two CPU cores, NFS: Rivals is locked at 30fps and Call of Duty: Ghosts had a ridiculous RAM requirement. Not only that, but Infinity Ward’s title suffered from stuttering issues and graphical glitches. The team has released some patches for it that – supposedly – address most of its bugs (and thankfully let us select all the Extra settings) so it’s time to see how this patched up version performs on the PC. Continue reading Call of Duty: Ghosts – PC Performance Analysis
Assassin’s Creed IV: Black Flag – PC Performance Analysis
Last month, we had the pleasure to interview Ubisoft who confirmed that Assassin’s Creed IV: Black Flag would be better optimized on the PC than its predecessor. As Ubisoft claimed, the scheduler used for the rendering was ‘rewritten from the ground up and in AC4, the engine will use all the cores it needs until it sees that using more cores brings no more gain.’ Well, it appears that information was incorrect as Assassin’s Creed IV: Black Flag is plagued by performance issues and runs identical on tricore and quadcore CPUs. Not only that but the performance difference between a dualcore and a quadcore is around 5fps at best. Continue reading Assassin’s Creed IV: Black Flag – PC Performance Analysis
Battlefield 4 – PC Performance Analysis
Prior to its release, Battlefield 4 was advertised as a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that would show people what Frostbite 3 is capable of. Well, Battlefield 4 has finally been released and it’s time to see how this puppy performs on the PC platform. Continue reading Battlefield 4 – PC Performance Analysis
Batman: Arkham Origins – PC Performance Analysis
Batman: Arkham Origins is a title we’ve been looking forward to, and that’s primarily because we wanted to see whether Warner Montreal would optimize the game’s PC version or not. Would the game suffer from stuttering issues? Would the game run as awful as its predecessor, Arkham City? And would its PhysX effects bring current gen systems to their knees? Thankfully, we can now answer all those questions. Continue reading Batman: Arkham Origins – PC Performance Analysis