And it’s finally here. Back in February 2012 we told you that Warner Bros did not have any plans for Mortal Kombat PC but the company had been gauging interest about it. Naturally, a lot of people did not believe us until the game was leaked via Steam’s registry. And then came the official announcement. Yes, Mortal Kombat is available on the PC and this marks the return of the franchise to our platform. So time now to see how it performs on it. Continue reading Mortal Kombat – PC Performance Analysis→
When Company of Heroes 2 was initially announced, most PC gamers felt excited. A new part in the COH series that was powered by an engine that would ‘change’ the way we play strategy games? A new strategy game with DX11 features? A new PC exclusive title? Hell bloody yeah. Unfortunately though, Company of Heroes 2 is not performing as good as we’d hoped for a PC exclusive title. Continue reading Company of Heroes 2 – PC Performance Analysis→
When Deadpool was originally announced, a lot of PC gamers got disappointed. Developed by High Moon Studios, this new super-hero action title was meant to initially hit current-gen consoles only. However, it was later revealed (or should we say leaked) that it would be coming to our beloved platform. Thankfully, Deadpool PC was not delayed – hear that Ubisoft? – and the studio that handled it was no other than Mercenary Technology. So, time now to see how this game performs on the PC. Continue reading Deadpool The Videogame – PC Performance Analysis→
It’s really amazing witnessing new IPs popping out, especially when most developers these days avoid taking risks. Remember Me is one of those rare cases where developers decided to take a risk and release a game that is packed with some interesting ideas. Developed by DONTNOD Entertainment and published by Capcom, Remember Me is powered by Unreal Engine 3. The game has just been released on PC, X360 and PS3, and it’s time to see how it performs on our platform. Continue reading Remember Me – PC Performance Analysis→
A lot of controversy surrounded GRID 2’s initial announcement. As stated by the Codies themselves, only 5% of its fanbase used the cockpit view, therefore the company decided to ditch it over in order to further overhaul the game’s environments. As we said back when that was announced, that decision was mostly taken due to the limited raw power of both current-gen consoles, something that is further hinted by the game’s inability to take advantage of a fourth CPU cores. Yes, GRID 2 is built around consoles and PC gamers will have to – yet again – overcome any performance obstacles via their overpowered systems. Continue reading GRID 2 – PC Performance Analysis→
When Call of Juarez: Gunslinger was first announced, we were a little bit worried about it. A downloadable-only title that had a cel-shaded look? “What has Techland done to the franchise that was always packed with great visuals?” we wondered. But then Call of Juarez: The Cartel came back to our minds and brought us back to reality, reminding us how awful it actually was. Man, now that was a train wreck. Thankfully though, Ubisoft and Techland took the right decision this time around and surprised us pleasantly. Call of Juarez: Gunslinger is a really fun game, and looks miles better than The Cartel. Continue reading Call of Juarez: Gunslinger – PC Performance Analysis→
Resident Evil Revelations was originally developed for – and released on – the Nintendo 3DS. This title met commercial success, and a lot of players considered it better than Resident Evil 6. Naturally, Capcom decided to take advantage of it, and decided to port it on current-gen consoles and PC with HD visuals and enhanced lighting effects. Thus, Resident Evil Revelations HD came to fruition. And it’s time now to see how this title performs on the PC platform. Continue reading Resident Evil: Revelations – PC Performance Analysis→
We’ve been covering Metro: Last Light’s launch this whole week, and it’s time now for our Performance Analysis. Metro: Last Light is the sequel to Metro 2033, and is powered by 4A Games proprietary engine, 4A Engine. According to the developers, the engine has been optimized and the game is said to be running better than its predecessor. Well, we are happy to report that 4A Games’ claims are true. Metro: Last Light performs better than Metro 2033, even though it is one of the most demanding titles available on the PC. Continue reading Metro: Last Light – PC Performance Analysis→
Back in December 2012, we claimed that Far Cry 3 was the most optimized game for the PC platform. As we said back then, we only judged the DX9 version of it as we could not test its DX11 path (due to our previous GPU). Fast forward a couple of months and here we are today with our GTX690 and Far Cry 3: Blood Dragon, the standalone expansion that is powered by the same engine. So, time to see whether Far Cry 3: Blood Dragon is as optimized as its predecessor or not. Continue reading Far Cry 3: Blood Dragon – PC Performance Analysis→
There comes a time when you realize that a specific game will flop. You see, while the gameplay trailers of Star Trek: The Video Game were quite good (thanks to clever editing), we always felt that something was ‘off’. Unfortunately, it seems that we were right as the actual gameplay mechanics of this new Star Trek game are awful. Since this is a Performance Analysis, we don’t want to focus on them but think of this title as a failed mashup of Mass Effect 3 (cover and combat mechanics) with Batman: Arkham Asylum (scanning abilities) that is accompanied by some truly bad and ‘robotic’ animation transitions. Continue reading Star Trek: The Video Game – PC Performance Analysis→