Category Archives: PC Performance Analyses

Darksiders 2 – PC Performance Analysis

Darksiders 2 was released a month and a half ago on the PC, but due to some other games – that were released alongside with it – its Performance Analysis got delayed. The game suffered from some port issues, something that was acknowledged by THQ themselves, and here we are today to see whether this game has been improved or not. Is Darksiders 2 a better PC game than it was a couple of weeks ago or not? Continue reading Darksiders 2 – PC Performance Analysis

Borderlands 2 – PC Performance Analysis

Borderlands 2 is finally here with us, so it’s time to see how this bad boy performs on the PC. Gearbox has promised to polish the PC version and they are offering a nice number of parameters with which you can adjust the game’s visuals. Yes, there is a FOV slider and you can disable the mouse acceleration. However, the game itself seems to be suffering from various performance issues, issues that should not be present on a title that is powered by Epic’s Unreal Engine 3. Continue reading Borderlands 2 – PC Performance Analysis

Transformers: Fall of Cybertron – PC Performance Analysis

When High Moon Games announced that they were not working on a PC version of its latest Transformers game, a lot of gamers got disappointed. You see, although Transformers: War for Cybertron was not as polished as we’d hoped to, it was still better than its console counterpart. Yes, there was a horrible 30fps lock – that was thankfully removed by modders – and there weren’t a lot of graphical options, but thanks to the Unreal Engine 3, the game performed great on the PC and there wasn’t any annoying mouse acceleration effect. And in a shocking turn of events, Activision stepped in and decided to let Mercenary Games handle the PC port of it and as a result of that, the PC version of Transformers: Fall of Cybertron is the definitive. Continue reading Transformers: Fall of Cybertron – PC Performance Analysis

Dark Souls: Prepare To Die Edition – PC Performance Analysis

Last week we took a look at one of the best console ports of 2012, Square Enix’s Sleeping Dogs. Well, today we are bringing you the worst console port of this year, that is no other than Namco’s Dark Souls: Prepare To Die Edition. It’s really ironic criticizing a game that we got out of nowhere, however Dark Souls PC seems like a quick cash-in and nothing more. It’s true that From Software is not familiar with the PC platform but there is no excuse for what they’re currently offering us. Even if they’re not familiar with our platform, it’s not that hard to remove some console features that were put on purpose. And if you believe that From Software was able to develop a game from scratch and could not find the global values of the on-screen button indicators or the resolution lock mechanism, then you are a fool. Continue reading Dark Souls: Prepare To Die Edition – PC Performance Analysis

Sleeping Dogs – PC Performance Analysis

Sleeping Dogs is one of the best PC ports we’ve seen in recent years. In fact, Sleeping Dogs PC is – almost – as good as the PC version of Max Payne 3. Both Rockstar and United Front Games have decided to spend some extra time on the PC versions of their games, and that time did pay off. Publishers and other developers, start taking notes – this is how you port your games to the PC. Continue reading Sleeping Dogs – PC Performance Analysis

Inversion – PC Performance Analysis

Inversion was initially meant to be a console exclusive. Although Saber Interactive had previously released a great PC game (like Timeshift), the studio decided – during Inversion’s early development cycle – to only release it on consoles. Back in July 2011, a rumor arose, suggesting that Inversion PC was already under development. It took Namco Bandai a while to confirm this rumor and in March 2012, the company officially announced that Inversion would hit PC this Summer. Fast forward a couple of months and here we are with its PC version, a version that looks better than its console counterparts, performs better, scales great on multi-GPUs and is packed with some of the best physics we’ve ever seen. Continue reading Inversion – PC Performance Analysis

Prototype 2 – PC Performance Analysis

Prototype 2 was released two weeks ago, and here we are today with our Performance Analysis for it. Truth be told, we decided to give Nvidia enough time to release a proper SLI profile for Radical Entertainment’s game, but the green team has let us down. Sure, you can enable SLI by including the executable file to the profile of the first game. However, there are memory leaks when using that particular profile. Continue reading Prototype 2 – PC Performance Analysis

Spec Ops: The Line – PC Performance Analysis

2K Games’ third-person shooter has been released alongside Ubisoft’s latest iteration of the Ghost Recon series, and here we are today with a Performance Analysis for it. Spec Ops: The Line follows Future Soldier’s example and is rather friendly to casual gamers and is straying away from its roots. Instead of a tactical game, we got ourselves a third-person action game in which the player can give simple, typical orders to its group. Quite frankly, if you’ve been a fan of the first Spec Ops games, you’ll be disappointed by this one. However, keep an open mind because as a third-person action game, Spec Ops: The Line is actually great, tells a compelling story, and performs amazingly on a variety of PC configurations. Continue reading Spec Ops: The Line – PC Performance Analysis

Anna – PC Performance Analysis & Impressions

Dreampainters have finally released Anna, a new adventure game that features a couple of horror sequences. Although we originally thought that it would be similar to Frictional Games’ Amnesia game, Anna is more of a traditional adventure game that suffers from issues that plagued this genre all these years. But before sharing our thoughts on this indie title, let’s see how Anna runs on a modern-day machine. Continue reading Anna – PC Performance Analysis & Impressions

Tom Clancy’s Ghost Recon: Future Soldier – PC Performance Analysis

Man, how things have changed. Back in the days, Ghost Recon was a tactical FPS franchise that took place in large, outdoor environments. Fast forward a couple of years and here we are today with a third-person action game that features minimal squad elements and feels more like a Splinter Cell than a Ghost Recon title. Ironic but as you may have heard, this is not the Ghost Recon you knew and fell in love with. In fact, the PC versions of the GRAW games is way more tactical than this last offering, and you do know that GRAW was already a dumbed down version of Ghost Recon. Continue reading Tom Clancy’s Ghost Recon: Future Soldier – PC Performance Analysis