Danger Close Games’ Medal of Honor: Warfighter has been bashed by a lot of publications, and rightfully so as this is a mediocre game. In all truthfulness, this is no longer an FPS title, but rather an on-rails experience. Believe it or not, this is more linear than Call of Duty, and that says a lot about the latest part of this legendary franchise. However, we are not here to judge the game itself. As always, our performance analyses are focused on the technical aspect of PC games, therefore it’s time to see how MoH: Warfighter performs on the PC platform. Continue reading Medal of Honor: Warfighter – PC Performance Analysis→
Milestone and PQube have released the latest version of the official World Rally Championship game, and it’s time to see how this racing title performs on the PC platform. The good news here is that WRC 3 is powered by a new graphics and physics engine that has been completely rebuilt from the ground up, and took Milestone over two years to create it. Continue reading WRC 3 – PC Performance Analysis→
Arkane Studios is back everyone. The masterminds behind Dark Messiah and Deus Ex (Harvey Smith has worked on ION Storm and Deus Ex before making his way on Midway and Arkane Studios) are back with a punch and Dishonored is what all Deus Ex fans have been looking forward. As with most of our Performance Analyses though, we won’t concentrate on the title’s gameplay. Instead, we’ll focus on its technical area. Continue reading Dishonored – PC Performance Analysis→
Darksiders 2 was released a month and a half ago on the PC, but due to some other games – that were released alongside with it – its Performance Analysis got delayed. The game suffered from some port issues, something that was acknowledged by THQ themselves, and here we are today to see whether this game has been improved or not. Is Darksiders 2 a better PC game than it was a couple of weeks ago or not? Continue reading Darksiders 2 – PC Performance Analysis→
Borderlands 2 is finally here with us, so it’s time to see how this bad boy performs on the PC. Gearbox has promised to polish the PC version and they are offering a nice number of parameters with which you can adjust the game’s visuals. Yes, there is a FOV slider and you can disable the mouse acceleration. However, the game itself seems to be suffering from various performance issues, issues that should not be present on a title that is powered by Epic’s Unreal Engine 3. Continue reading Borderlands 2 – PC Performance Analysis→
When High Moon Games announced that they were not working on a PC version of its latest Transformers game, a lot of gamers got disappointed. You see, although Transformers: War for Cybertron was not as polished as we’d hoped to, it was still better than its console counterpart. Yes, there was a horrible 30fps lock – that was thankfully removed by modders – and there weren’t a lot of graphical options, but thanks to the Unreal Engine 3, the game performed great on the PC and there wasn’t any annoying mouse acceleration effect. And in a shocking turn of events, Activision stepped in and decided to let Mercenary Games handle the PC port of it and as a result of that, the PC version of Transformers: Fall of Cybertron is the definitive. Continue reading Transformers: Fall of Cybertron – PC Performance Analysis→
Last week we took a look at one of the best console ports of 2012, Square Enix’s Sleeping Dogs. Well, today we are bringing you the worst console port of this year, that is no other than Namco’s Dark Souls: Prepare To Die Edition. It’s really ironic criticizing a game that we got out of nowhere, however Dark Souls PC seems like a quick cash-in and nothing more. It’s true that From Software is not familiar with the PC platform but there is no excuse for what they’re currently offering us. Even if they’re not familiar with our platform, it’s not that hard to remove some console features that were put on purpose. And if you believe that From Software was able to develop a game from scratch and could not find the global values of the on-screen button indicators or the resolution lock mechanism, then you are a fool. Continue reading Dark Souls: Prepare To Die Edition – PC Performance Analysis→
Sleeping Dogs is one of the best PC ports we’ve seen in recent years. In fact, Sleeping Dogs PC is – almost – as good as the PC version of Max Payne 3. Both Rockstar and United Front Games have decided to spend some extra time on the PC versions of their games, and that time did pay off. Publishers and other developers, start taking notes – this is how you port your games to the PC. Continue reading Sleeping Dogs – PC Performance Analysis→
Inversion was initially meant to be a console exclusive. Although Saber Interactive had previously released a great PC game (like Timeshift), the studio decided – during Inversion’s early development cycle – to only release it on consoles. Back in July 2011, a rumor arose, suggesting that Inversion PC was already under development. It took Namco Bandai a while to confirm this rumor and in March 2012, the company officially announced that Inversion would hit PC this Summer. Fast forward a couple of months and here we are with its PC version, a version that looks better than its console counterparts, performs better, scales great on multi-GPUs and is packed with some of the best physics we’ve ever seen. Continue reading Inversion – PC Performance Analysis→
Prototype 2 was released two weeks ago, and here we are today with our Performance Analysis for it. Truth be told, we decided to give Nvidia enough time to release a proper SLI profile for Radical Entertainment’s game, but the green team has let us down. Sure, you can enable SLI by including the executable file to the profile of the first game. However, there are memory leaks when using that particular profile. Continue reading Prototype 2 – PC Performance Analysis→