Microsoft has released Forza Motorsport in Early Access and there has been some criticism over its PC performance. So, since MS has not provided us with a review code, we’ve decided to purchase its Ultimate Edition and test it. Can the NVIDIA GeForce RTX 4090 run the game in Native 4K with Ultra Settings and Full Ray Tracing while maintaining 60fps? Time to find out. Continue reading Can the NVIDIA RTX4090 run Forza Motorsport in Native 4K/Ultra Settings/Full Ray Tracing with 60fps?
Category Archives: PC Performance Analyses
Assassin’s Creed Mirage Benchmarks & PC Performance Analysis
Ubisoft has just lifted the review embargo of Assassin’s Creed: Mirage, and has provided us with a review code for it. The game is powered by the Ubisoft Anvil Engine, so it’s time to benchmark it and examine its performance on the PC platform. Continue reading Assassin’s Creed Mirage Benchmarks & PC Performance Analysis
Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks
Ascendant Studios has released a new patch that adds support for AMD’s FSR 3.0 Frame Generation in Immortals of Aveum. And, since this game now supports both DLSS 3 Frame Generation and FSR 3.0 Frame Generation, we’ve decided to benchmark them at 4K. Continue reading Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks
Forspoken – AMD FSR 3.0 Benchmarks & Impressions
Square Enix and AMD have just released a new update for Forspoken that adds support for AMD FSR 3.0. As such, we’ve decided to benchmark it and share our initial impressions of AMD’s answer to NVIDIA’s DLSS Frame Generation tech. Continue reading Forspoken – AMD FSR 3.0 Benchmarks & Impressions
Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions
CD Projekt has just lifted the embargo for the latest major update of Cyberpunk 2077. Cyberpunk 2077 Patch 2.0 introduces NVIDIA DLSS 3.5, so it’s time now to benchmark this latest version of the game and examine its path-traced performance on PC. Continue reading Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions
Mortal Kombat 1 PC Performance Analysis
Warner Bros has just released the latest part in NetherRealm’s Mortal Kombat series. Powered by Unreal Engine 4, it’s time now to benchmark Mortal Kombat 1 and examine its performance on the PC platform. Continue reading Mortal Kombat 1 PC Performance Analysis
Lies of P PC Performance Analysis
Lies of P is a new Souls-like game with visuals that are heavily inspired by Bloodborne. Powered by Unreal Engine 4, it’s time now to benchmark Lies of P and examine its performance on the PC platform. Continue reading Lies of P PC Performance Analysis
The Crew Motorfest PC Performance Analysis
The Crew Motorfest releases later today on PC via Epic Games Store and Ubisoft Connect. Ubisoft has provided us with a review code, so it’s time to benchmark The Crew Motorfest and examine its performance on PC. Continue reading The Crew Motorfest PC Performance Analysis
Star Wars Jedi Survivor DLSS 3 Benchmarks & Impressions
A couple of days ago, Respawn released a new patch for Star Wars Jedi: Survivor that added support for DLSS 3 Super Resolution and DLSS 3 Frame Generation. As such, we’ve decided to re-benchmark the game with these new techniques and share our impressions. Continue reading Star Wars Jedi Survivor DLSS 3 Benchmarks & Impressions
Starfield PC Performance Analysis
Starfield is a new RPG from the creators of The Elder Scrolls and Fallout series, Bethesda. Powered by Creation Engine 2, it’s time now to benchmark Starfield and examine its performance on the PC platform. Continue reading Starfield PC Performance Analysis