Diablo 4 releases tomorrow, however, those that have purchased its Ultimate Edition have been able to play it since June 2nd. And, since we’ve gotten access to the game, we’ve decided to put it to the test and benchmark it. Continue reading Diablo 4 PC Performance Analysis
Category Archives: PC Performance Analyses
The Lord of the Rings: Gollum PC Performance Analysis
Last week, Daedalic Entertainment released The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Lord of the Rings: Gollum PC Performance Analysis
The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
Daedalic Entertainment released last week The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4 and using DLSS 2/3 and Ray Tracing, it’s time to benchmark these features first and share our results. Continue reading The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Yesterday, Bethesda and Microsoft released Redfall on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Star Wars Jedi: Survivor PC Performance Analysis
Last week, EA released Star Wars Jedi: Survivor on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Star Wars Jedi: Survivor PC Performance Analysis
Dead Island 2 PC Performance Analysis
Deep Silver has just released Dead Island 2 on PC, exclusively via Epic Games Store. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Dead Island 2 PC Performance Analysis
Cyberpunk 2077 – Path Tracing & DLSS 3 Benchmarks & Comparison Screenshots
A couple of days ago, CD Projekt RED released the Ray Tracing Overdrive (Path Tracing) Update for Cyberpunk 2077. As such, we’ve decided to benchmark it and compare it to No RT and Ray Tracing Psycho. Continue reading Cyberpunk 2077 – Path Tracing & DLSS 3 Benchmarks & Comparison Screenshots
Sherlock Holmes The Awakened PC Performance Analysis
Sherlock Holmes The Awakened releases later today on PC, and Frogwares has just lifted its review embargo. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Sherlock Holmes The Awakened PC Performance Analysis
The Last of Us Part I PC Performance Analysis
Remember our April Fools joke about Sony releasing its first-party games on PC? Well, that hasn’t aged well. But anyway, The Last Of Us Part I has been finally released on PC. Powered by Naughty Dog’s in-house engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Last of Us Part I PC Performance Analysis
Elden Ring Ray Tracing Benchmarks & Comparison Screenshots
Earlier today, FromSoftware released a Ray Tracing Patch for Elden Ring. FromSoftware has used Ray Tracing in order to enhance the game’s shadows and ambient occlusion. As such, we’ve decided to benchmark these RT effects and share some comparison screenshots. Continue reading Elden Ring Ray Tracing Benchmarks & Comparison Screenshots