9.) Tom Clancy’s Rainbow Six: Siege
Ubisoft did impress us with Rainbow Six: Siege. While the game’s visuals have been downgraded, this tactical shooter still looks great on the PC. The game scales well on multiple CPU cores, however it runs without major performance issues even on dual-core CPUs. Ubisoft has also released an Ultra HD Texture Pack for the PC version via its latest patch, and has offered a product that deserves to be included in our list.
“All in all, Rainbow Six: Siege is a really well optimized game for the PC platform. The game does not require a high-end CPU to run, features a spectacular destruction system, provides PC gamers with a lot of graphics options to tweak, and its Ultra textures work fine on GPUs with 2GB of VRAM. Furthermore, the game offers a FOV slider and does not suffer from any mouse acceleration/smoothing side effects. The game’s netcode needs a little bit more work, so hopefully Ubisoft will further optimize it. It would also be great to have a browser list as the matchmaking system is not that great, but nowadays most games do not offer such a thing (which is a damn shame). For what is worth, we did not encounter any issues finding/joining games.”
As with Sniper Elite 3, a game that was included in our Top 10 Most Optimized PC Games Of 2014, Rebellion did an incredible work with Zombie Army Trilogy. Zombie Army Trilogy scales well on multiple CPU cores, has a working SLI profile that offers great scaling (NVIDIA and Rebellion have fixed the annoying flickering issue we’ve reported), looks great and runs well even on dual-core PC systems.
“Zombie Army Trilogy is a incredibly polished PC title. The game runs great even on a dual-core PC systems, sports great visuals, and while it does not require a high-end GPU to be enjoyed at Ultra settings, you can enable SuperSampling and witness your 970s and 980s being pushed to their limits. Also, Zombie Army Trilogy does not suffer from mouse acceleration or smoothing side effects, something that definitely makes us happy.”
7.) Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: Ground Zeroes surprised everyone with its performance on the PC back in 2014. Thankfully, and contrary to other Japanese developers, Kojima Productions respected its PC fan base and offered an incredibly polished product. Metal Gear Solid V: The Phantom Pain runs incredibly well on the PC, scales on multiple CPU and GPU cores, looks great, and comes with both Japanese and English voices. However the game suffers from various ‘console’ issues (like the gamepad prompt keys) that have not been addressed yet (the zoom issues and mouse stutters have been resolved though)
“So, is the PC version of Metal Gear Solid V: The Phantom Pain perfect? Well, not exactly. For starters, PC gamers cannot use the mouse in certain menus. In the iDroid Mode for example, you can only navigate via the keyboard. Not only that, but there are some ‘weird’ stutters while using the mouse during the game’s interactive cut-scenes. Zooming with your binoculars is also a bit messed up (especially if you don’t have a mouse with infinite scroll). And while the game offers proper keyboard on-screen indicators while playing, its Tips category is a bit messed up (there are occasions in which a hint suggests you press the “R” analogue).”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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