It took Rockstar Games a while to bring GTA V to the PC, but let us tell you that it was well worth the wait. Contrary to GTA IV, GTA V runs incredibly well on the PC. The game comes with a huge amount of graphics options to tweak, does not suffer from mouse acceleration/smoothing issues, does not suffer from stuttering issues, supports multi GPU configurations, and is friendly to mods (just make sure to avoid modding the game’s online portion).
“All in all, Grand Theft Auto V performs amazingly well on the PC platform and is the best looking open-world title to date. Rockstar has outdone itself, offering a PC version that is simply… glorious. Grand Theft Auto V is one of the most optimized PC games of 2015, runs surprisingly well even on modern-day dual-core CPUs (provided that HT is enabled), and comes with one hell of options to tweak (including mouse raw input and FOV slider for the game’s First-Person perspective).”
The Witcher 3: Wild Hunt is unquestionably the most beautiful open world game to date. Yes, the game was downgraded and some of its NVIDIA options will stress your GPUs to their fullest. However, you should keep in mind that these options are meant for really high-end GPUs. Moreover, CD Projekt RED has added sliders to adjust some of NVIDIA’s features in order to improve performance on AMD cards. However, even without NVIDIA’s features, The Witcher 3: Wild Hunt remains the most beautiful open-world game of 2015. Not only that, but CD Projekt RED has managed to offer incredibly detailed textures that do not exceed 2GB of VRAM, something that definitely amazed us. The game scales on multiple CPU cores, does not suffer from stuttering issues, is friendly to mods, and justifies its system requirements for what it displays on screen.
“The Witcher 3 is a beautiful game that will suck you into its world. CD Projekt RED has created an incredible world with highly detailed characters (though the overall lip-sync is average for today’s standards). There is bendable grass, there are a lot of high-resolution textures (despite the fact that the game does not require more than 2GB of VRAM), its day-night cycle is gorgeous, thanks to NVIDIA’s GameWorks players can destroy various objects (that’s of course only if you enable Hairworks), and PC gamers can use SweetFX configs in order to desaturate its visuals (a complaint coming from a lot of them due to the game’s new artistic direction). As we’ve said, the final version of The Witcher 3 may not be up to its 2013 in-game trailer, however it is one of the most beautiful games we’ve ever seen.”
We are pretty sure that you all saw that coming. Star Wars: Battlefront is a monumental technical accomplishment. When DICE originally showcased Battlefront, we all started criticizing it for passing target renders as in-game screenshots. However, and contrary to pretty much all other developers, DICE delivered. Star Wars: Battlefront looks just as good as its reveal trailers, runs ridiculously well on the PC, offers some of the best textures we’ve ever seen (without exceeding 2GB of VRAM), scales well on multiple CPU and GPU cores thanks to Frostbite 3, and feels like a real Star Wars game. And while the game may lack content or its gameplay may feel shallow, it is undoubtedly the most optimized PC game of 2015.
“All in all, Star Wars: Battlefront is one of the most optimized games of 2015. The game comes with a Field of View slider, a respectable amount of options to tweak, is not plagued by mouse acceleration/smoothing issues, and has a rock solid netcode. We did not experience any lag or any connectivity issues at all during our tests, so kudos to DICE for offering a better MP experience than BF4 on launch day.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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