Daithi McHugh – creator of Deadstone; a top-down 2D Shooter with tower defense & RPG elements – was kind enough to provide us with a review key for this new game, and you can read below our first impressions. And as always, we’ve also included a video playthrough showing the first 10 minutes of it.
Deadstone is described as a compelling blend of fast paced 2D combat and tower defense, backed by elements of resource management and an in-depth character development system.
In Deadstone, players assume the role of Blake, a private security operative fleeing the Icarus space station after a bacterial outbreak transforms the station’s occupants into homicidal monsters.
Basically, think of Deadstone as an arena-style game in which players have to kill hordes of infected humans and dogs. Players are afterwards rewarded for this task and are brought to a menu via which they can set their defenses, purchase ammo, new weapons and items, upgrade their characters skills and add some perks.
The good news here is that Deadstone is a story-driven game. Contrary to similar titles, this one has a storyline and is quite interesting. Add this to its in-depth character customization and you’ve got yourself a cleverly disguised arena/defense game.
For what is worth, I really enjoyed Deadstone. While this is a simple game at its core, its storyline and its clever RPG elements are enough to keep you distracted/interested. The game is currently priced at 8,99€, a price that may put off some gamers, especially considering its somehow underwhelming visuals (I believe that at 5.99€ or 4.99€ this would be an instant buy for everyone). And while the game comes with 50 levels, there is minimal diversity to them – if any at all.
All in all, Deadstone is indie; it’s old-school, retro, simple yet clever, fun, and the debut of a new indie developer.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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