Modder ‘swc132994’ has released an unofficial update for Sergeant_Mark_IV’s Brutal Doom 64. Update v2.666 adds new monsters, new weapons and Survival modes to the game. Moreover, it brings a number of performance improvements, as well as the iconic Doom 64 title sequence.
Moreover, this unofficial update packs many sprite and sound improvements to current monsters, weapons and map props. Not only that but enhances normal maps where possible, and it reworks the final map into a tough final battle.
What’s also cool is that there are now new options to toggle the HUD style from classic Doom 64 to a more Classic style. All new monsters are also togglable with options, and there are new options to restore the original Map08 and old BD64 final map.
In short, this is a must-have update for everyone who currently plays Brutal Doom 64.
You can go ahead and download Brutal Doom 64 Update v2.666 from this link. Below you can also find its key features, as well as a trailer for it.
Have fun!
Brutal Doom 64 Unofficial Update v2.666 Release Notes
- Tactical and Modern class weapons now have alt fires and some weapons have special fire modes.
- Survival modes added – These modes disable the usual healing method and now a player must heal manually by using your portable medikit which you have to keep stocked up.
- New weapons – The Gauss Cannon, Sub Machine Gun and Proximity Mines which double up as grenades have been added to the mod.
- New monsters Outcast – On top of the Nightmare monster the monster introduced in the Outcast levels have been added these are:
- Acid Demon – acid spitting demon
- Stalker – teleporting missile firing lost soul
- Night Crawler – grenade firing arachnotron
- New monster extra – As well the outcast monster many more monster have been added and given Doom 64 and Brutal treatment. There are still monster in the roadmap to add to this list:
- The Thing (a mysterious creature that can mutate from marine corpses)
- Husk Zombie (acts as zombie fodder, found near dead maps props)
- Carrion Zombie (a bloated zombie that explodes, can replace a husk zombie)
- SSG Zombie (can replace shotgun zombies)
- BFG Zombie (can replace chaingun zombies)
- Butcher (chainsaw wielding demon, can replace demon)
- Wraith (smaller and more nimble spectre like monster, can replace spectres)
- Fallen (a winged flying demon, can replace cacodemons)
- Forgotten One (a hitscan attacking skull, can replace lost souls)
- Knightmare (a nightmare hellknight, can replace hellknights)
- Belphegor (a baron like monster that can charge at you, can replace barons)
- Agony Elemental (an elemental firing 3 skulls, can replace pain elementals)
- Bruiser (looks like a hellknight but with flame cannons, can replace mancubi)
- Flesh Wizard (a fast moving monster with archvile abilities, can replace archviles)
- Hellstorm (a blueish archvile which can move at incredible speed creating tornadoes it their wake, can replace archviles)
- Infernal (a monstrous 4 armed monster with motherdemon like powers, can replace cyberdemons)
- Eradicator (an unmaker firing spider mastermind, can replace spider masterminds)
- Special paranormal prop replacements (even map decorations could be hostile)
- Many, many sprite and sound improvements to current monsters, weapons and map props. There are options for alternative skins for weapons and items.
- The iconic Doom 64 title sequence has been added.
- The Absolution TC maps have been added as an option to extend the normal campaign.
- The normal maps have been enhanced where possible.
- The final map has been reworked into a tough final battle.
- There are new options to restore the original Map08 and old BD64 final map.
- More performance options
- All new monsters are togglable with options
- There are new options to toggle the HUD style from classic Doom 64 to a more Classic style with new Doomguy mugshot.
- The Brutal Doom flashlight has been made modular then imported into v2.666. The default is to collect it from a back or a player can option toggle to start on the next map.
- Footstep sounds have been added but can be disabled in the options.
- Green and Blue blood has been added.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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