Dark Souls 2 Lighting Engine Mod Parallax Occlusion Mapping-1

Dark Souls 2 Lighting Engine Mod adds support for Parallax Occlusion Mapping


Modder ‘Ganaboy’ has released a new beta version of the Lighting Engine Mod for Dark Souls 2 that adds support for Parallax Occlusion Mapping.

Alongside the support for POM, this new beta version adds cloth shaders. Additionally, it implements shader params per texture, allowing the mod to dynamically add Parallax to any surface which has normal map and using texture override.

Thanks to the inclusion of Parallax Occlusion Mapping, Dark Souls 2 looks better than ever. Moreover, it appears that this version is compatible with the Scholar of the Second Sin Visual Overhaul Mod. Thus, you can get POM and better dynamic shadows. In a way, this is the best way to re-experience Dark Souls 2, and we highly recommend using these two graphical overhaul mods.

Let’s also not forget that the Lighting Engine Mod had previously added Volumetric Fog and improved Ambient Occlusion and Shading.

This beta version is currently available on its Discord server. Since this is a beta, it may introduce some graphical bugs and glitches. As such, you can wait until its final version hits NexusMods.

You can also find below some screenshots that showcase these new POM effects. And I have to say it. It’s pretty amazing what modders have managed to achieve so far, so kudos to them for improving to such a degree the visuals of Dark Souls 2.

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Before closing, here is a comparison that shows off the new cloth shaders. Now these new cloth shaders are not THAT impressive (at least compared to POM). Still, they can enhance the game’s graphics, so it’s definitely a nice bonus.

https://twitter.com/TriviaTex/status/1685322656608878592

Enjoy and stay tuned for more!