Modder ‘AnemoiaWorks’ has released a new version of the amazing Dark Souls 2 Texture Renewal Project. This latest version, which is around 23GB in size, upgrades all textures and adds normal maps. This is a must-have mod for everyone who plans to replay DS2. So, let’s take a closer look at it.
According to its description, the mod upgrades every texture in the game to 4096×4096 resolution. It also adds roughness maps to every texture along with fixes to missing/low-quality normal maps, vanilla displacement maps and the occasional texture seam present on the vanilla files.
You can go ahead and download the mod from this link. At the end of the article, you can also find some comparison screenshots. These comparisons will give you a pretty good idea of what you can expect from it.
Do note that the mod requires DS2LightingEngine SotFS. If you don’t install it, it won’t work. Plus, the mod won’t be compatible with this mod which adds Parallax Occlusion Mapping to surfaces. It won’t also work with this HD Texture Pack.
Speaking of Dark Souls 2, you may also be interested in this other mod for it. The First Sin InfiniDetail is a mod that aims to eliminate texture LOD pop-in. It will also greatly increase the game’s draw distance. In theory, it should work with the Renewal Project. Both of these mods are for the Scholar of the First Sin version though. If you are still playing the first/vanilla version of DS2, you can use this mod to overhaul its graphics.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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