Dragon's Dogma 2 new feature

Dragon’s Dogma 2 Mod Gives Unique Effects to Over 20 Weapons


Modder ‘Nickesponja’ has released a new cool mod for Dragon’s Dogma 2. This mod adds unique effects to over 20 weapons. As such, it will now create more interesting weapon choices other than just “pick whatever has the highest damage“.

For those who did not know, some weapons in Dragon’s Dogma 1 had unique effects that made them really fun to use. DD2 has some of that, but not nearly enough. And that’s where this mod comes in. By using it, you can add unique effects to a lot of weapons. For instance, the dragon bow and daggers, which previously had no special effects and were outclassed by weapons you can purchase in regular shops, now have powerful unique effects.

This will completely change the way you play DD2. And, in my opinion, this is a really cool mod that deserves your attention.

You can download the mod from this link. Do note, though, that it may not be compatible with the custom Samurai and Assassin classes we’ve shared.

Speaking of DD2, there are some other cool mods that you can download for it. These mods, though, may not be compatible with this new vocation mod.

You can download this mod that improves its mouse camera movement. Another mod adds a cool lock-on combat mechanic. Then we have this mod that prevents you from falling off rocks and cliffs. There is also this mod that attempts to make the game feel more like Dragon’s Dogma: Dark Arisen.

Let’s also not forget this mod that improves the quality of Ray Tracing, and reduces its smearing side effects. Moreover, you can download this mod to enable Path Tracing. It still has some issues but man, the game can look so good with Path Tracing. There is also this mod that adds teleport waypoints to all major locations. Then we have this mod that allows you to use the highest quality normal maps, and fixes a compression issue that could affect every single texture. Finally, you can get some 4K Texture Packs from here and here.

Finally, here are all the effects that the mod adds to the game’s weapons.

Fighter

  • Silver Rapier: has a unique light attack chain that includes a thrust attack.
  • Vermundian Brand: deals 15% more damage when used by humans.
  • Steeled Virtue: deals 15% more damage if wearing marcher’s armor (just the chest piece).
  • Battahli Shotel: deals 15% more damage when used by Beastren.
  • Carnation: light attacks are 15% faster if not wearing a shield.
  • Threaded Cudgel: damage increases by 10% with each strike (up to +50% damage), not striking an enemy in 2 seconds resets this bonus.
  • Dragon’s Faith: makes you immune to catching on fire.

Archer

  • Revenant Wail: increases damage of melee attacks (kicks) by 20%.
  • Dragon’s Rancor: light attacks and regular shots have no damage fall-off.

Thief

  • Battahli Biters: deal 15% more damage when used by a Beastren.
  • Crimson Teeth: increase the damage of the attack after dodging by 20%.
  • Dragon’s Vein: wearer no longer gets unbalanced when standing on monsters.

Warrior

  • Flamberge: fully charged attacks imbue your weapon with fire.
  • Wounded Heart: deals half damage on most attacks, but it has a 25% chance of striking a critical hit for 10x the damage, indicated by a sound.
  • Black Matter: deals 20% higher damage on running and jumping attacks.

Mystic Spearhand

  • Fool’s price: it now deals blunt damage and won’t bounce against hard enemies.
  • Wings Asunder: deals 15% more damage while in the air.
  • Soul of Antiquity: light attacks are 10% faster.
  • Dead Ringer: heavy attacks are 20% faster.

Magick Archer

  • Blackwing bow: doubles the damage of quickfire.