The Mass Effect Community Patch Team has just released a new Community Update for Mass Effect Legendary Edition. This update aims to tweak and fix a number of issues that plagued the first remaster. So, let’s take a look at it.
Patch 1.6 for the game fixes some problems, like when Male Shepard’s visor and breather overlap. It also makes sure that the Master Overkill talent works as intended. Plus, there’s a script to avoid glitches in custom dialogue for FemShep when using mods.
The new update (Patch 1.6) also makes sure that the barrier shield effect is displayed correctly for your squadmates. Now, if you click on a power that’s already activated, it will re-request that power with a new target, just like it does on controllers.
And there is more. Now, when you switch weapons, the game won’t remove the highlight on a requested power. Plus, picking a power or weapon won’t hide the info box anymore. It also fixed a little hiccup where medigel got activated by accident while dragging with the right click. And yes, Community Patch 1.6 also sorts out some bugs in various quests.
In short, this latest version of the Community Patch brings numerous QoL improvements to the game. So, if you’re still playing the game, we highly recommend downloading it. I’ve also included its full changelog at the end of the article. So, be sure to take a look at it.
Speaking of Mass Effect Legendary Edition, we recommend taking a look at these other mods for it. You can download these cool first-person mods. You can also grab an HD Texture Pack for the first ME Remaster. And then we have this mod that completely changes the look of all the human and asari characters.
For those wondering, there is still no news for the next Mass Effect game. EA and Bioware officially announced this new Mass Effect game in 2020. Then, in December 2020, they dropped its first teaser trailer. And finally, in November 2023, we got a full teaser trailer for it.
Enjoy and stay tuned for more!
Mass Effect Legendary Edition Community Patch 1.6 Release Notes
General
- Fixes clipping between Male Shepard’s visor and breather
- Fixed the Master Overkill talent so that it properly eliminates heat generation (Integrated Mod: Master Overkill Fix (LE1))
- The tenth power slot for the player is now available
- The barrier shield effect now shows up properly for squadmates on the PC Command HUD
- Fixed tenth power slot not visible in the UI when Shepard has no squadmates
- Attempting to map a squadmate’s power with X on the power wheel will now play an error sound instead of appearing to change the mapped power
- You can no longer inadvertently hide the quick slot bar while dragging powers
- Clicking an already activated power in the PC Command HUD will re-request that power with an updated target, matching the controller behavior
- Fixed accidentally activating medigel while dragging with right click
- Switching weapons no longer removes the highlight on a requested power, and vice versa
- Selecting a power or weapon will no longer hide the info box
- Clicking the medigel button will now remove the highlight on a requested power, to match the in-game behavior
- You can no longer drag powers out of the quick slot bar while outside the Command HUD, or while right clicking
- Added a script workaround that prevents issues in mod-added custom dialogue when playing FemShep
Uncharted Worlds
- Garrus: Find Dr. Saleon: Re-entering the cockpit after killing Saleon without Garrus present will no longer repeat the conversation
- UNC: Besieged Base: Fixed broken AI for the drugged scientists
- UNC: Besieged Base: Restored UI counter of how many scientists died
- Fixed Elanos Haliat not walking away at the end of his holo conversation
- Fixed Elanos Haliat using the Human soundset instead of the Turian one for his combat noises
- Fixed some issues with Helena Blake’s pistol on Amaranthine
- Fixed some broken dialogue with Simon after saving the hostages on X57
Virmire
- Fixed two ambient Ashley and Kaidan lines on Virmire that were subtitled as ‘Captain Kirrahe’
- Fixed several broken squadmate comments after encountering some indoctrinated Salarians on Virmire
- Platform lamps on Virmire will now glow as they did in ME1
Other Main Quest Worlds
- Fixed a broken Dr. Chakwas line about the player being a biotic
- Fixed an issue where the M29 Grizzly rover on Noveria could be insta-killed once it’s shields were depleted.
- Ashley’s comment upon first encountering Chorban will now properly play
- Fixed instances where ERCS Guards could be missing or unresponsive if the Rift Station quest is completed in an unusual way
- Fixed incorrect lighting on some computer terminals for the claw puzzle on Feros
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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