Ratchet & Clank: Rift Apart just came out on PC and like pretty much all the latest PC releases, it does not feature any modding tools. However, modder ‘ASC’ has just released some unofficial modding tools that you can download.
According to the modder, this tool will allow people to extract assets, as well as create mods to replace assets.
In order to install all the future mods for Ratchet & Clank: Rift Apart, PC gamers will also need this tool. In other words, it can be also used as a modding tool manager for all upcoming mods.
It will be interesting to see what mods will come out for this latest Ratchet and Clank game. In theory, we can expect its modding community to release numerous character swap mods. After all, Marvel’s Spider-Man Remastered & Miles Morales, two games that are also powered by Insomniac’s in-house engine, saw similar mods.
You can download these unofficial modding tools from here.
One of the first mods for Rift Apart that looks interesting is the following one. Created by modder “SonofUgly” (I kid you not, that’s their nickname), this mod restores four weapons that were cut from the game. These new weapons are available to purchase from the vendor throughout the game. Below you can also find a video that showcases this mod in action.
Lastly, I should note that the frame pacing/stutter workaround we published last month no longer works. Apparently, the game’s latest patch broke compatibility with it. This is really funny because Nixxes should be improving the game’s performance, instead of making things worse. So yeah, say goodbye to those silky smooth frametimes now (unless of course you downgrade to an earlier version). Steam currently allows you to rollback to version 1.727.0.0, so that’s at least something.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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