One of my biggest gripes with Red Dead Redemption on PC was its low-quality textures. And, as we were expecting, a modder decided to do Rockstar’s job and upscale all of the game’s textures.
In order to upscale the game’s textures, DayL used AI tools. As such, the improved textures retain the art style of the original ones. Moreover, they look sharper and better than before. In other words, this is a must-have for pretty much everyone.
According to the modder, this isn’t just a quick AI upscale project. Instead, he edited some textures by hand to sharpen and improve every detail while keeping the game’s original look. The mod also includes new normal maps for each texture, matching the resolution of the main texture.
Players can expect 4K textures for all roads, trails, and cliffs. The pack also comes with 2K textures for terrain, ground vegetation, and rocks.
In future versions, the modder plans to improve textures for trees, bushes, cacti, and other plants. He also plans to improve textures for train tracks, Blackwater streets, pavement, and other outdoor terrain. So, this HD pack will get even better as time passes.
You can go ahead and download this HD Texture Pack from this link. At the end of the article, you can also find some comparison screenshots. These will give you a pretty good idea of what you can expect from it.
In theory, the pack should be compatible with Reality Redemption. Reality Redemption is a mod that brings a lot of graphical improvements to RDR. This is another must-have mod.
Then we have this mod that can unlock the game’s framerate. Red Dead Redemption is locked at 144FPS on PC. In my opinion, this is a reasonable framerate cap. Still, if you want to run the game with an uncapped framerate, you can use the mod to unlock it.
Finally, here is a video, showcasing the game running at 8K with 100FPS on an NVIDIA GeForce RTX 4090. For this video, Digital Dreams also used Reshade Ray Tracing. Since RDR is an old game, it can greatly benefit from Reshade. So, make sure to watch the video.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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