11 bit studios has announced that after years of using its own proprietary technology, the company is now fully transitioning to Unreal Engine development. As part of a custom license agreement with Epic Games, 10 upcoming projects will be produced internally and externally under the 11 bit studios publishing umbrella. These games will be using Epic Games’ Unreal Engine 4 and Unreal Engine 5 technology.
The long-term business relationship with Epic will provide 11 bit with the freedom to select which variation of the Unreal license is the most suitable for a particular project. Moreover, it will offer the company the option to extend the number of projects included as part of the agreement.
Przemyslaw Marszal, CEO at 11 bit studios, said:
“The imagination knows no bounds, and now with the Unreal Engine our possibilities are endless, too. The brand new tech of the 5th generation is impressive, and we’re excited that we might use it to its full potential in our new games. What we’re doing is Unreal!”
Rocco Scandizzo, EMEA Games Business Development Director at Epic Games, added:
“For more than a decade, 11 bit studios has developed and nurtured unforgettable experiences, games that capture our imagination, demand our attention, and challenge us as players to make truly difficult choices. With Unreal Engine as their storytelling tool, we can’t wait to see where they take us next, and we look forward to collaborating with their team for years to come.”
More information about new projects developed in Unreal at 11 bit studios and external companies within the publishing division will be unveiled in 2022. In the meantime, have a glimpse at the sombre, mysterious world that 11 bit studios is creating in Unreal Engine in their yet-to-be-announced Project 8!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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