Clover Bite and Akupara Games announced that their highly-anticipated title GRIME will be coming to PC on August 2, 2021. In order to celebrate this announcement, the teams released a new trailer that you can find below.
In GRIME you control a nameless embodiment of destruction and hack and slash your way through an aberrant landscape where rock-formed monsters rule. Armed with a variety of “living weapons” and a black hole head, you consume the essence of the fallen to strengthen your vessel and unlock powerful upgrades.
Yarden Weissbrot, GRIME’s director, said:
“The world of GRIME was one that I’ve always wanted to experience in my gaming. You’ll see inspirations from my favorite games like Legacy of Kain and Salt & Sanctuary – almost like an amalgamation of all my favorite gaming inspirations and memories packaged in a playable experience. We added our own unique and strange elements to the universe by including weapons with distinct personalities, a broken, desolate-yet-living world, and an unconventional parrying system where you literally use your head to absorb oncoming attacks or redirect projectiles to name a few – it’s truly a visceral experience.”
Here are also the game’s key features:
- Eye-Popping Surrealism. Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
- Death-Defying Combat. Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
- Living Weapons. Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
- Unique Skill Progression. Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.
- Challenge Astonishing Bosses. Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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