A lot of fans criticized Cloud Imperium these past few days for a complete lack of communication. After all, the team had promised to launch the game’s closed beta in Q3 2020. And today, Cloud Imperium issued an official statement about the progress of Squadron 42 and its upcoming roadmap.
Let’s start with the obvious, the beta phase for Squadron 42 won’t be happening anytime soon. In December 2018, Cloud Imperium claimed that an alpha phase for Squadron 42 would begin in early 2020. Then, in August 2019, the team delayed the beta phase by 12 weeks. Since we haven’t even seen an alpha phase for Squadron 42, it’s safe to assume that the beta phase has been – unofficially – delayed, again.
It’s also worth noting that since December 2019, the team has not released any new materials for Squadron 42. In December 2019 we got a cinematic teaser trailer. However, and since then, we haven’t seen any new tech videos, gameplay teasers, or new screenshots.
What’s even funnier here is that since March 2020, the team has been working on a new roadmap that it cannot share yet. Let this sink in; the studio has been working on a roadmap – which is still unfinished – for four months. I mean, this gets a bit ridiculous at this point.
But anyway, Cloud Imperium claims that this new roadmap will give its fans better visibility into what teams are working on, share the progress of more teams, and go so far as to indicate the size of the projects for its tech, features, and content teams. This new roadmap will drastically change how you follow the development progress for both Squadron 42 and Star Citizen. The new roadmap will also focus more on breaking out teams and features so you can interactively see what is being worked on across all teams, as opposed to what features will make X release.
Lastly, Cloud Imperium plans to deliver the following communications in the immediate future:
- Give an explanation of the goals of the new Roadmap and what to expect from it
- Show a rough mockup of the proposed new Roadmap
- Share a work in progress version of the Roadmap for at least one of its core teams
- And then finally transition to this new Roadmap
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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