AMD has just released the source code for
2.0, also known as AMD FSR 2.0. Right now, everyone can download its source code and implement it in their games.FSR 2.0 supports both DirectX 12 and Vulkan, with plugins for Unreal Engine 4.26/4.27 and Unreal Engine 5 due very soon. It is also now available through the Xbox Game Development Kit.
Since FSR 2.0 is now open source, there is no point at all for future games to use its previous, and inferior, version. Thus, let’s hope that developers will adopt version 2.0 in their future games.
You can download here.
2.0’s source code fromAs we’ve already reported, AMD FSR 2.0 can come really close to the latest version of DLSS. NVIDIA’s upscaling tech still has the edge, however, FSR 2.0 is miles better than FSR 1.0. Not only that, but it supports a wide range of GPUs (compared to DLSS which only works on RTX GPUs). So while RTX owners should stick with DLSS, everyone else can go ahead and use FSR 2.0.
In related news, Gearbox released a new update for Tiny Tina’s Wonderlands that adds support for AMD FSR 2.0.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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