AMD is, once again, caught playing catch-up. After revealing alternatives to NVIDIA’s DLSS Super Resolution and DLSS Frame Generation, the red team has announced an alternative to NVIDIA’s Neural Texture Compression.
For those unaware, at Siggraph 2023, NVIDIA presented their Neural Texture Compression (NTC) solution. This AI-powered compression reduces texture sizes while keeping their quality high. NVIDIA claimed back then that this new format is better than the old AVIF and JPEG XL formats.
And earlier today, AMD announced its plans to reveal its own Neural Texture Block Compression at EGSR2024. As with NVIDIA, AMD will be using neural networks to compress textures.
AMD promises that this technology will be easy to implement as it uses unchanged runtime execution. However, there is no word on when – and if – video-games will take advantage of it.
For what it’s worth, NVIDIA’s Neural Texture Compression hasn’t been used in any game. However, as we’ve noted in a previous article, NVIDIA may find a way to implement this tech in future versions of DLSS. Or at least that’s what NVIDIA’s CEO Jensen Huang hinted at.
There is nothing to add at this point about this new texture compression solution. To be honest, I expect it to be as good as NVIDIA’s solution. That will certainly be a good thing. But, since there aren’t any games that can benefit from either of them, they are – at least for now – a “nothing-burger” for most of us.
Stay tuned for more!
We’ll present “Neural Texture Block Compression” @ #EGSR2024 in London.
Nobody likes downloading huge game packages. Our method compresses the texture using a neural network, reducing data size.
Unchanged runtime execution allows easy game integration. https://t.co/gvj1D8bfBf pic.twitter.com/XglpPkdI8D
— AMD GPUOpen (@GPUOpen) June 25, 2024
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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