AMD officially announced today
According to AMD, FSR 2.0 has been built from the ground up to deliver similar or better than native image quality and help boost framerates in supported games.
“FSR 2.0 temporal upscaling uses frame color, depth, and motion vectors in the rendering pipeline and leverages information from past frames to create very high-quality upscaled output and it also includes optimized high-quality anti-aliasing. Spatial upscaling solutions like FSR 1.0 use data from the current frame to create the upscaled output and rely on the separate anti-aliasing incorporated into a game’s rendering pipeline. Because of these differences, FidelityFX Super Resolution 2.0 delivers significantly higher image quality than FSR 1.0 at all quality mode presets and screen resolutions.”
AMD has also confirmed that FSR 2.0 will not be using Machine Learning, and that it will work on a wide range of GPUs. As such, and similarly to FSR 1.0, FSR 2.0 will also work on NVIDIA’s and Intel’s hardware.
It will be interesting to see whether FSR 2.0 will be as good as NVIDIA DLSS 2.2.
For now, enjoy the following video and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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