AMD will not implement DirectX ray tracing until all of its models, from low-end to high-end, can support it


In an interview with 4Gamer, AMD’s Senior Vice President of Engineering for Radeon Technologies Group, David Wang, revealed that the red team will not implement DirectX ray tracing until all of its GPUs are capable of supporting it.

This basically means that, unlike NVIDIA, AMD will support DXR when this tech has been established and when more developers will be using it. Moreover, and again contrary to NVIDIA, AMD will add support for it in all of its generational models; from low-end to high-end.

As David Wang told 4Gamer:

“For the time being, AMD will definitely respond to Direct Raytracing, for the moment we will focus on promoting the speed-up of offline CG production environments centered on AMD’s Radeon ProRender, which is offered free of charge ….. utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end.”

As such, NVIDIA will be the only company right now that will offer support for real-time ray tracing. For what it’s worth, there aren’t any games right now that support DXR and Battlefield 5 will not support it at launch. So yeah, it will be interesting to see whether the adoption of DXR will be better than the one for DX12, and whether this new tech will flop or not.