Electronic Arts and Bioware have released some new details about Anthem, and released a new set of screenshots from it. Anthem is powered by the Frostbite 3 Engine and even though it may not appeal to a respectable amount of gamers – gameplay-wise – we can safely say that it looks absolutely gorgeous.
According to the developers, a demo will be released on February 1st, prior to the game’s official release. However, there is a catch. This ‘VIP Demo” will only be available to those who have pre-ordered the game or EA Access members, and will be a real representation of the final game.
As lead producer Mike Gamble said:
“The demo is a demo. It’s not a tech test, it’s not a beta that comes out three weeks before the game where ‘your feedback’ – like, no, it’s ‘this is the game and we hope you love it,’ and at that point that’s really what we’re showing.”
Furthermore, Gamble confirmed that the game won’t allow trading between players when it launches. In other words, this will be similar to Destiny where players could not trade weapons or items. Bioware may add it at some point, however Gamble claimed that this will introduce a lot of balancing concerns.
Last but not least, executive producer Mark Darrah stated that the game will offer two dialogue options everytime players speak to an NPC. Bioware claims that this will help bring the game to a new audience, and that it will avoid all the false choices we often see in game dialogues of other games.
“We are talking to a different audience. An audience that isn’t used to these kinds of decisions in conversation. We wanted it to be simpler, but we also didn’t want to present you with any false choices, where it’s like ‘here’s three choices that lead to the same place.’”
Enjoy the following screenshots!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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