Electronic Arts and Bioware have released a new patch for their online looter shooter, Anthem. According to the release notes, this patch fixes a bug that would sometimes cause characters and enemies to appear frozen after the frozen effect had worn off.
Moreover, update 1.2.1 comes with some matchmaking improvements. Bioware has made some additional improvements to our matchmaking experience by enabling longer timers for players to match into a squad, while also fixing a bug from a previous update that forced some players to matchmake for longer than intended.
In addition, this patch resolves various minor UI bugs, fixes an issue where the mouse cursor would disappear on specific instances when going into the Forge, as well as a number of bugs that prevented select cosmetic items from being presented correctly in Prospero’s store and/or the Forge.
As always, Origin will download this latest patch the next time you launch its client, and you can find its complete changelog below.
Anthem Patch 1.2.1 Release Notes
Cosmetic Fixes – Fixed a number of bugs that prevented select cosmetic items from being presented correctly in Prospero’s store and/or the Forge.
UI Fixes
? Fixed an issue where the mouse cursor would disappear on specific instances when going into the Forge (while using keyboard & mouse controls).
? Various other minor UI bug fixes.
Combat Fixes – Fixed a bug that would sometimes cause characters and enemies to appear frozen after the frozen effect had worn off.
Matchmaking – We’ve made some additional improvements to our matchmaking experience by enabling longer timers for players to match into a squad, while also fixing a bug from a previous update that forced some players to matchmake for longer than intended. The new max limit for matchmaking should take no longer than 90 seconds.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email