Bioware has released a brand new update for Anthem. According to the release notes, patch 1.7.0 delivers a regular rotation of challenges, and brings some store offerings. Moreover, it features new content and game modes, coin and currency awards, as well as gameplay inversions.
Going into more details, update 1.7.0 adds regular rotation of armor sets, wraps, graphics, decals, and materials previously available in the Featured Store. It also brings a rotating Gameplay Inversion schedule to coincide with the weekly rotating game modes.
Moreover, it packs a number of bug/fixes improvements. For instance, it fixes various crashes to improve stabilization. It also fixes various texture, audio, user interface, and environment issues. Furthermore, it fixes an issue that sometimes prevented players from changing their difficulty level after leaving a squad.
As always, Origin will download this latest update the next time you launch its client. You can also find below its complete changelog.
Anthem Patch 1.7.0 Release Notes
- Challenges:
- Six concurrent, active Daily Challenges that rotate regularly through these categories:
- Contracts / Legendary Contracts
- World Events
- Time Trials
- Strongholds
- Creature Kills
- Gameplay Style
- Rotating Weekly Meta Challenges:
- Factions
- Contracts / Legendary Contracts
- Stronghold
- Rotating Monthly Meta Challenges:
- Bronze
- Silver
- Gold
- Festive challenges while mini-holidays are active.
- Store Offerings:
- A regular rotation of armor sets, wraps, graphics, decals, and materials previously available in the Featured Store.
- Content & Game Modes:
- Seasonal gameplay modes and features in the normal event rotations:
- Cataclysm Conjunctions
- Cataclysm Nexus
- Season of Skulls Conjunctions
- Season of Skulls Nexus
- Icetide Time Trials
- Icetide Weekly Strongholds
- Legendary Crafting
- Rotating weekly gameplay modes:
- Sunken Cell Weekly Stronghold
- Heart of Rage Weekly Stronghold
- Tyrant Mine Weekly Stronghold
- Temple of Scar Weekly Stronghold
- Nexus
- Gameplay Inversions
- We’ve created a rotating Gameplay Inversion schedule to coincide with the weekly rotating game modes. Inversions and gameplay modes are scheduled separately to create more combinations and support diversity in week-to-week content throughout the year.
- Coin & Currency awards
- Coin and Crystals awards for Daily, Weekly, and Monthly Challenges.
- Crystals can be earned and spent at any time.
- Holidays:
- Holidays are small events based on the yearly calendar that are primarily driven by unique challenges. These challenges will run for one to four weeks, depending on the holiday. Some of the larger holidays will include changes to the weekly gameplay mode or decorations in Fort Tarsis and the world.
- When can you expect to see these events in the game?
- We will be sharing details on these holiday events as they arrive throughout the year!
Bug Fixes & Improvements
- Fixed various crashes to improve stabilization.
- Fixed various texture, audio, user interface, and environment issues.
- Also fixed an issue where the Badge of Devastation Ranger Component had an inconsistent icon.
- Fixed an issue that prevented adjusting the wrist colour on the Frost Tusk Armor.
- Fixed an issue that sometimes prevented players from changing their difficulty level after leaving a squad.
- Also fixed an issue that caused the names of the Iron Serpent and Iron Valley regions to sometimes appear reversed.
- Fixed an issue where dying while carrying three echoes would sometimes respawn only two echoes.
- Players should no longer be teleported back into the arena if they respawn while the Titan fight is still active.
- Fixed an issue that prevented the Quickplay Stronghold option from unlocking after completing a weekly stronghold.
- Fixed an issue that caused blue lights to appear around the Golden Grabbit when it’s defeated.
- Description for Synchronized Frame now properly indicates that damage must be done with an Ordnance Launcher to trigger.
- “Hitting an enemy with an ordnance launcher increases Heavy Launcher damage by 60% for 10 seconds.”
- Javelin Madness should now correctly track and advance progress.
- Fixed an issue that sometimes caused players to be stuck during the “Freelancer Down” mission.
- Fixed an issue that sometimes caused the first player that reached the third step in Tyrant Mine to be teleported back to the party if they weren’t in the room yet.
- When players force respawn, they should now correctly drop all carried mission objects.
- Tip of the Spear should now correctly only heal players.
- Using your support gear while it is on cooldown should not longer interrupt your other gear.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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