Bohemia Interactive, the award-winning independent Czech development studio, is delighted to announce that just before Santa’s sleigh glides across the rooftops of good boys and girls the world over, their own Christmas present surprise is a new mega update encompassing the whole range of Arma II, Operation Arrowhead & their DLC. Happy gaming ArmA fans and you can view the highlight notes bellow.
Highlights from today’s patches:
Operation Arrowhead patched to 1.60
· New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
· Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
· Netcode, VON and dedicated server fixes plus configuration additions in place
· Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
· AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
· Aircraft & Helicopter simulation received slight improvements
· ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
· Numerous other small bugs/glitches fixedArma 2 patched to 1.11
· Numerous bug fixes, multiplayer code tweaks and mission fixes
· ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugsArma 2:Free patched to 1.11
· MP Code brought into line with Arma 2 for compatibilityBAF patched to 1.03 and PMC patched to 1.02
· Several stability and game saves fixes as well as mission tweaks, also new BAF missions included.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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