Stardock announced today that it will be at the PC Gaming Show event in Los Angeles on June 16th to show Ashes of the Singularity gameplay during AMD’s The New Era of PC Gaming live stream starting at 9:00 AM PST.
Ashes of the Singularity is Stardock’s upcoming massive scale real time strategy game where AI and post-humans battle for the fate of their worlds.
Gamers can expect Ashes of the Singularity to push the technological boundaries of what is possible in an RTS while providing gameplay innovations in addition to genre staples like base building, resource management and technology upgrades.
Brad Wardell, CEO of Stardock and Oxide games, said:
“What sets Ashes of the Singularity apart is its ability to simulate massive scale with high visual fidelity. With our Nitrous engine we’re giving players the ability to command thousand unit armies with very sophisticated AI engaged in world war instead of the small battles RTS players are used to.”
The Nitrous engine’s ability to use all of the available CPU cores to get more out of the hardware that gamers already have enables Ashes of the Singularity to have thousands of units on screen, high visual fidelity and more sophisticated AI. Everything in the game is realistically lit by thousands of light sources. Players can zoom out and see multiple, massive battles simultaneously all beautifully rendered without switching to a 2D map or icons.
Gameplay is enhanced by intelligent unit AI that free up a player’s attention to develop tactics to win the larger war. In addition players who have access to DirectX 12 and next-generation GPUs will be able to run Ashes of the Singularity at 4K resolution with the image quality settings turned up for an even more impressive visual experience.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email