Stardock has released a v2.6 update for its massive-scale RTS game, Ashes of the Singularity: Escalation. In addition to the new tutorials, the update includes several improvements, a new Quantum Upgrade, a rework of air production for the Substrate faction, adjustments to the way players repair their forces, and more.
Callum McCole, lead designer for Ashes of the Singularity: Escalation, said:
“My biggest goal for this update was accessibility. Our old tutorial wasn’t great at introducing new players to the basics and showing them how to play effectively. Therefore, we made it into a set and changed it to be easier to follow.”
To assist new players further, the UI has been condensed in order to display information more efficiently. Bigger icons for changing panels will improve the usability of investing in upgrades and calling down abilities. This new update also packs changes that improve the user experience and game readability.
Additional changes in this update include:
- New Quantum Upgrade: To provide additional opportunities for players to protect their Nexus from destruction, an optional upgrade for increasing the building’s health has been added.
- Production Scaling: Multiple engineers can now boost production of units and structures without any diminishing returns.
- Repair Rework: Engineers will repair more quickly, but can only target buildings. To further distinguish roles, Medics will heal at the same rate but can only target other units.
- Air Production Rework: Production of Substrate air units is moving exclusively to the Aviary building to allow for a more deliberate investment in air strategies.
Callum McCole concluded:
“We continue to receive valuable feedback from our communities that helps us improve the game for everyone. While a lot of of these changes are great for new players, old veterans will also find something here that will satisfy them. We’ll continue to distinguish unit roles and provide additional venues for deeper strategy and planning.”
Last but not least, it’s also worth reminding that Ashes of the Singularity is one of the few games supporting both DX12 and Vulkan!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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