Kunos Simulazioni and 505 Games have announced Assetto Corsa Competizione; the new official game of the Blancpain GT series, named after world-renowned Swiss watch manufacture Blancpain and organized by SRO Motorsports Group. Featuring an extraordinary level of simulation quality that allows players to experience the unique atmosphere of this GT3 Series, players can compete against official drivers, teams, accessing all cars and circuits with the highest level of accuracy and attention to detail.
Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione promises to ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferraris, Lamborghinis, McLarens and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.
Assetto Corsa Competizione will be speeding onto Steam Early Access this Summer, allowing players to test upcoming features and content that will be progressively disclosed. The final version of the game will include:
- MULTIPLAYER AND SINGLE PLAYER CAPABILITIES: Offering a highly intelligent ranking system, Assetto Corsa Competizione will evaluate individual performance and driving behavior to reward the most skilled drivers and promote fair play in online competitions. Efficient matchmaking functions will ensure players can compete with opponents of similar skill level and easily find and join races online. Leaderboards will allow players to compare single lap performance with virtual drivers from around the world with the same car, circuit and weather conditions. Career, Championship and Free Play modes will also be available, offering a customized racing experience for all skill levels.
- REALISTIC WEATHER CONDITIONS: Competitions of different durations, from Sprint 60 mins races to the famous Spa 24H Endurance race, Assetto Corsa Competizione will give players the opportunity to compete in different moments of the entire 24-hour arc under a dynamic weather system, thanks to a highly realistic graphical reproduction of weather conditions and visibility.
- ACCURATE CIRCUITS: With laser scan technology, every official circuit is recreated with the highest level of precision: all curbs and details perfectly fit their real counterparts to grant a gaming experience as faithful to reality as possible.
- ADVANCED GRAPHICS AND AUDIO EFFECTS: Unreal Engine 4 guarantees photorealistic rendering and with multi-channel audio sampling of real GT cars, Assetto Corsa Competizione conveys captivating and immersive acoustic surrounding and realistic environmental effects.
Marco Massarutto, Co-founder and Brand & Product Manager of Kunos Simulazioni, said:
“This announcement represents ‘a dream come true’ for us. The Blancpain GT Series license is just the top of the iceberg; by combining the potential of Unreal Engine 4 and the feedback received from our community, we are producing a completely new simulation aimed to redefine the racing game genre, improving the features that made Assetto Corsa so popular, and introducing those demanded by players for a high-level racing simulation game – with no compromise, and remaining loyal to our philosophy”
Enjoy the game’s debut teaser trailer!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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