KUNOS Simulazioni has released the Release Candidate version of its sim racing game (that packs some of the best physics we’ve seen in a racing game), Assetto Corsa. This new version adds – among other things – a tyre damage system, Visual/Aero/Engine/Suspension damages, and packs performance optimizations as well as multiplayer improvements.
In short, this version of Assetto Corsa is feature complete (naturally, it also comes with some new tracks), even though the game is still in an Early Access phase.
Here is the changelog for Assetto Corsa’s RC:
– Assetto Corsa is now feature complete
– General bugfixing and performance optimizations
– Visual damages enabled
– Aero damage implemented for all cars
– Engine damage implemented for all cars
– Suspension damage implemented for all cars
– Tyre Damage System
– Pit stop implemented for online races
– Multiplayer improvements
– New audio engine implemented
– New post processing effects enabled, heat shimmering, god rays etc
– New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
– New car : Ferrari 458 GT2
– New car : Ferrari LaFerrari
– New car : Lotus 2 Eleven GT4
– New car : Lotus Evora GTE Carbon
– New car : Lotus Exige S
– New car : Lotus Exige V6 CUP
– New car : Mercedes AMG SLS GT3
– New car : Shelby Cobra 427SC
– New track : Silverstone National
– New track : Spa Francorchamps
– New track : Trento Bondone hillclimb
– Audio sample improvements and volume balancing
– Added track reverb zones
– Fixed Traction Control always engaged in particular conditions
– TC and ABS factory settings now work properly
– Tuned distance filter and attenuation for exterior sounds
– Balanced performances for GT2/GT3 cars
– Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
– Improvements on digital instruments cockpits for various cars
– Added track sound reverb
– Added different sounds for car to car, car to objects and car to track collisions
– Improvements on automatic gearbox on various cars
– All the tracks have been improved and updated with collidable objects
– Overall interior samples volume correction and balance
– Overall exterior samples volume correction
– Tuned wind and tyre rolling volumes and curves
– Tuned kerb pitch and volume according with speed
– Tuned ambience(crowd) volume
– Tuned interior and exterior gearshift sounds
– Steer animations for Ferrari 458 S3
– Small fix on the front Pagani Zonda R tyres
– LOD4 implemented to increase framerate performances
– Drivetrain damage for cars with H shifter gearboxes.
– Traction control sound now works for all cars
– Showroom bugfixing and improvements
– Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
– Career now available
– New 3D driver models
– BMW Z4 GT3 aero balancing, rear wings stalls more on low values
– New TCP/UDP server
– All tyres have graining and blistering enabled
– All tyres have rim radius
– Fixed all F1 cameras for all vehicles
– Fixed all F6 cameras for all vehicles
– GUI improvements
– Driver animations improvements
– Replay now records the current leaderboard
– Oculus DK2 support
– Single player Qualify improved
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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