NervenHölle-Team has released a new version of its total conversion mod for the first Crysis game, At the end of the Earth. This new version is 2.39GB in size and comes with new materials, models, weapons and scripts, as well as various optimizations and fixed spawn phys-props.
In case you weren’t aware of, a small modification based on the CryEngine 2 and you can run it without having installed the first Crysis game. This total conversion mod features new tech engine from Crysis Warhead, as well as new shaders and models.
The second part of At the end of the Earth will be coming in Q4 2018/Q1 2019. This update for the first part is titled as final, so it appears that the team will not release any updates for it.
Those interested can download At the end of the Earth Part 1 version 1.45 from here, and below you can find its changelog (we’ve also included the release notes for some previous updates we did not cover).
Changelog for v1.45:
- Optimisation
- New materials
- New models
- New weapons
- Fixed spawn phys-props
- New scripts
Changelog for v1.41a (09.08.2018):
- Fixed shaders bugs (low and medium graf. setting).
- Fixed camera-script (map “island 2”).
- Add 2K dynamic shadows (4K shadows work in progress).
Changelog for v1.41 (08.08.2018):
- Fixed weapon laser.
- Fixed critical bug (alien weapon).
- New synth model and fixed ragdoll bug.
- Fixed weapon npc spawn.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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