A couple of minutes ago, we informed you about the ‘closure’ of Lucas Arts. Okay, the studio is not closing down but we might consider it dead as it will no longer be developing new titles. Lucas Arts had in store a pretty amazing Star Wars game that pushed the Unreal Engine 3 to its limits. However, that game was nowhere near close to a playable level and according to Avalanche Studios’ founder, it needed another two years to be completed.
As Christofer Sundberg claimed, some team members told him that Star Wars 1313 was nowhere near to completion.
This isn’t surprising at all. We’ve been wondering what was going on with that project as Lucas Arts had not revealed anything apart from those impressive UE3 tech demos. Those visuals were clearly not possible on current-generation consoles, therefore this title would be – obviously – shifted to next-generation consoles and PC.
However, we are not certain whether Lucas Arts had access to any early dev kit for the upcoming next-generation consoles. In other words, the development of Star Wars 1313 seemed to be – unofficially – on hold, something that was hinted back in May.
And despite GameInformer’s claims about the fate of Star Wars 1313, Kotaku reports that its sources told it that Star Wars 1313 will probably not be licensed out, and Sundberg agreed with that comment.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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