Bandai Namco has launched the Closed Beta phase for Tekken 8 and I’m happy to report that it has fixed the in-game shader compilation stutters.
When you first launch the game, Tekken 8 will compile most of its shaders in the background. During that time, your CPU usage will spike to 100%. Now the good news is that this shader compilation procedure won’t last long. We’re talking about seconds and not minutes.
Sadly, there are still a few hiccups when switching between characters in character selection. But to be honest, these stutters aren’t a big deal. Plus, the good news is that we don’t have any of these hiccups while playing the game, so we’re pretty pleased with how it’s running.
It’s also worth noting that your in-game performance can be impacted by your opponent’s PC system, as well as your latency. In numerous cases, the game never felt smooth on my G-Sync screen, even though it was running at 60fps. This is an issue that did not plague Tekken 7, and it can make Tekken 8 feel kind of bad, especially during long combos. Seriously, the game can feel like 30fps instead of 60fps at times due to this “feature“. I also don’t really know whether I was lucky, but I never experienced this to such a degree during the game’s Closed Network Testing.
Tekken 8 is the latest part in Bandai Namco’s fighting series. This new Tekken game will come with some new fighting mechanics systems, such as Rage System, Recoverable Gauge, and Heat System. According to the devs, this new Tekken game aims to make the battles more enjoyable for a player in attack. It will also make it easier for people to understand exciting battle moments and momentum shifts. And finally, the game will aim to enhance the character’s specialty and characteristics.
Bandai Namco will release Tekken 8 on January 26th, 2024. The game is powered by Unreal Engine 5, and it won’t be using the Denuvo anti-tamper tech. And, for those wondering, the Closed Beta looks exactly the same as the Closed Network Testing. So, don’t expect to be amazed by its graphics.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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