Warner Bros and Rocksteady have released a new update for Batman: Arkham Knight. This latest patch is 538MB in size and according to its changelog it restores heavier rain during the opening section of the game, fixes missing rain effects on a few remaining player character skins, packs miscellaneous gameplay fixes and stability improvements and features minor performance improvements. This patch will be auto-downloaded from Steam, and you can read its full changelog below.
Batman: Arkham Knight – December 17th Update Changelog:
- Fixed some issues with stars being awarded or lost incorrectly in specific AR Challenges
- Improved target prioritization during combat
- Restored heavier rain during the opening section of the game
- Fixed missing rain effects on a few remaining player character skins
- Miscellaneous gameplay fixes and stability improvements
- Fixes to some keyboard and mouse prompts after being rebound
- Made frame times more consistent for 60hz monitors running at 30fps with VSync enabled
- Previously equipped gadgets can be selected with keyboard and mouse again after restarting an AR Challenge
- Fixed the default key binding for Harley’s Snare gadget
- Batgirl’s Remote Hacking Device can now be properly selected with keyboard & mouse in AR Challenges
- Minor performance optimizations for certain combinations of hardware
- Fixed keyboard & mouse controls that did not function in DLC AR Challenges when no previous save data existed
- Quick Photo Mode can now be triggered with keyboard and mouse controls when using the Batmobile
- Special Combo Takedowns can now be performed with Quickfire Gadget binds if they were rebound
- Fixed graphical corruption that may occur after Alt-Tabbing
- Improvements and corrections to some localized text
- Added new Classic Harley Quinn skin for use in AR Challenges & the Harley Quinn Story Pack
- Added Arkham Knight as a playable character for AR Challenges & the Red Hood Story Pack
- Added support for December DLC content
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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