Batman: Arkham Origins has just been released, and Nvidia’s Andrew Iain Burnes has informed us about an interesting article that covers the graphical settings of it. Batman: Arkham Origins supports tessellation (for Batman’s cape and snow), a new DOF technique, TXAA, PhysX effects, HBAO+ and Percentage Closer Soft Shadows. According to Andrew, only PhysX and TXAA are exclusive to Nvidia cards (and HBAO+ as its an Nvidia technique), meaning that all other techniques should work with other GPUs.
Batman: Arkham Origins is not using PhysX 3.0, so we’re really curious to see whether the PhysX scaling is as bad as it was in the previous Batman titles or not.
Stay tuned for our Performance Analysis that will go live sometime tomorrow. In the meantime, go ahead and take a look at Nvidia’s article and enjoy the game’s launch trailer.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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